pub struct TouchData<U> { /* private fields */ }Implementations§
Trait Implementations§
Source§impl<D, U> Dispatch2<WlTouch, D> for TouchData<U>where
D: TouchHandler,
impl<D, U> Dispatch2<WlTouch, D> for TouchData<U>where
D: TouchHandler,
fn event( &self, data: &mut D, touch: &WlTouch, event: TouchEvent, conn: &Connection, qh: &QueueHandle<D>, )
fn event_created_child( opcode: u16, _qh: &QueueHandle<State>, ) -> Arc<dyn ObjectData>
Auto Trait Implementations§
impl<U> !Freeze for TouchData<U>
impl<U> !RefUnwindSafe for TouchData<U>
impl<U> !UnwindSafe for TouchData<U>
impl<U> Send for TouchData<U>where
U: Send,
impl<U> Sync for TouchData<U>where
U: Sync,
impl<U> Unpin for TouchData<U>where
U: Unpin,
impl<U> UnsafeUnpin for TouchData<U>where
U: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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