pub struct SM64Game { /* private fields */ }Implementations§
Source§impl SM64Game
impl SM64Game
pub fn new(wasm_bytes: Vec<u8>) -> Result<Self>
pub fn set_rng_config(&mut self, cfg: RngConfig) -> Result<()>
pub fn set_rng_seed(&mut self, seed: u32) -> Result<()>
pub fn step_game(&mut self, pad: GamePad) -> Result<()>
pub fn get_game_state(&mut self) -> Result<GameState, Error>
pub fn rng_pad(&mut self, pad: GamePad) -> Result<GamePad, Error>
pub fn using_rng(&self) -> bool
pub fn get_memory_bytes(&mut self) -> Result<Vec<u8>, Error>
pub fn write_memory_bytes(&mut self, bytes: &[u8]) -> Result<(), Error>
pub fn copy_to(&mut self, game_to: &mut SM64Game) -> Result<(), Error>
pub fn full_copy_to(&mut self, game_to: &SM64Game) -> Result<(), Error>
Auto Trait Implementations§
impl Freeze for SM64Game
impl !RefUnwindSafe for SM64Game
impl Send for SM64Game
impl Sync for SM64Game
impl Unpin for SM64Game
impl !UnwindSafe for SM64Game
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