Struct slint_interpreter::PhysicalPosition
source · pub struct PhysicalPosition {
pub x: i32,
pub y: i32,
}
Expand description
A position represented in the coordinate space of physical device pixels. That is the space after applying a display device specific scale factor to pixels from the logical coordinate space.
Fields§
§x: i32
The x coordinate.
y: i32
The y coordinate.
Implementations§
source§impl PhysicalPosition
impl PhysicalPosition
sourcepub const fn new(x: i32, y: i32) -> PhysicalPosition
pub const fn new(x: i32, y: i32) -> PhysicalPosition
Construct a new physical position from the given x and y coordinates, that are assumed to be in the physical coordinate space.
sourcepub fn from_logical(
logical_pos: LogicalPosition,
scale_factor: f32
) -> PhysicalPosition
pub fn from_logical( logical_pos: LogicalPosition, scale_factor: f32 ) -> PhysicalPosition
Convert a given logical position to a physical position by multiplying the coordinates with the specified scale factor.
sourcepub fn to_logical(&self, scale_factor: f32) -> LogicalPosition
pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition
Convert this physical position to a logical position by dividing the coordinates with the specified scale factor.
Trait Implementations§
source§impl Clone for PhysicalPosition
impl Clone for PhysicalPosition
source§fn clone(&self) -> PhysicalPosition
fn clone(&self) -> PhysicalPosition
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PhysicalPosition
impl Debug for PhysicalPosition
source§impl Default for PhysicalPosition
impl Default for PhysicalPosition
source§fn default() -> PhysicalPosition
fn default() -> PhysicalPosition
Returns the “default value” for a type. Read more
source§impl From<PhysicalPosition> for WindowPosition
impl From<PhysicalPosition> for WindowPosition
source§fn from(original: PhysicalPosition) -> WindowPosition
fn from(original: PhysicalPosition) -> WindowPosition
Converts to this type from the input type.
source§impl PartialEq for PhysicalPosition
impl PartialEq for PhysicalPosition
source§fn eq(&self, other: &PhysicalPosition) -> bool
fn eq(&self, other: &PhysicalPosition) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalPosition
impl Eq for PhysicalPosition
impl StructuralPartialEq for PhysicalPosition
Auto Trait Implementations§
impl Freeze for PhysicalPosition
impl RefUnwindSafe for PhysicalPosition
impl Send for PhysicalPosition
impl Sync for PhysicalPosition
impl Unpin for PhysicalPosition
impl UnwindSafe for PhysicalPosition
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
source§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.