pub struct PhysicalPosition {
    pub x: i32,
    pub y: i32,
}
Expand description

A position represented in the coordinate space of physical device pixels. That is the space after applying a display device specific scale factor to pixels from the logical coordinate space.

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§x: i32

The x coordinate.

§y: i32

The y coordinate.

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impl PhysicalPosition

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pub const fn new(x: i32, y: i32) -> PhysicalPosition

Construct a new physical position from the given x and y coordinates, that are assumed to be in the physical coordinate space.

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pub fn from_logical( logical_pos: LogicalPosition, scale_factor: f32 ) -> PhysicalPosition

Convert a given logical position to a physical position by multiplying the coordinates with the specified scale factor.

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pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition

Convert this physical position to a logical position by dividing the coordinates with the specified scale factor.

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impl Clone for PhysicalPosition

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fn clone(&self) -> PhysicalPosition

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalPosition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PhysicalPosition

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fn default() -> PhysicalPosition

Returns the “default value” for a type. Read more
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impl From<PhysicalPosition> for WindowPosition

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fn from(original: PhysicalPosition) -> WindowPosition

Converts to this type from the input type.
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impl PartialEq<PhysicalPosition> for PhysicalPosition

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fn eq(&self, other: &PhysicalPosition) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PhysicalPosition

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impl Eq for PhysicalPosition

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impl StructuralEq for PhysicalPosition

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impl StructuralPartialEq for PhysicalPosition

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.