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Character

Struct Character 

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pub struct Character {
    pub nickname: String,
    pub emoji: String,
    pub palette: Palette,
}
Expand description

A character for an identity: human-readable nickname, emoji, and palette.

Constructed deterministically from a seed (typically the DID). The same seed always produces the same Character — operators can rely on “🦊 foxtrot-meadow” persisting across daemon restarts, machine migration, and process boundaries.

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§nickname: String

Adjective-noun pair, lowercase, hyphen-joined. e.g. "foxtrot-meadow".

§emoji: String

Single-codepoint (or VS-16-qualified) emoji glyph. e.g. "🦊".

§palette: Palette

Two-color palette for terminal/UI display.

Implementations§

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impl Character

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pub fn from_did(did: &str) -> Self

Derive a Character from a wire DID (e.g. did:wire:paul-a1b2c3d4).

v0.11 ONE-NAME: derive the character from the DID’s pubkey fingerprint suffix only (the trailing 8-hex after the final -). This makes the character a deterministic function of the PUBLIC KEY, NOT of the handle-in-DID. Critical for the v0.11 invariant: wire init sets agent-card.handle = character, which rewrites the DID’s handle portion; if the character changed because of the rewrite, we’d be back to two-name confusion (operator-typed handle yields one character, character-as-handle yields another). Fingerprint-only seeding closes the loop — whatever handle ends up in the DID, the character is the same.

Back-compat: pre-v0.5.7 DIDs (no fingerprint suffix) and any malformed DID fall back to hashing the full string, so legacy peers still get a stable (if different) character.

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pub fn from_card(card: &Value) -> Self

Derive a Character from a pinned peer’s agent-card JSON object.

v0.7.0-alpha.6: when a peer has published their operator-chosen character (display.nickname / display.emoji on their signed agent-card), we honor it. Otherwise falls back to auto-derived from their DID — same as from_did.

v0.7.0-alpha.8 (review-fix #1): peer-published override fields are sanitized (control chars stripped, length-capped) before use so a malicious peer cannot inject ANSI/OSC escape sequences via their display.nickname / display.emoji and execute terminal control codes on every wire peers / wire whoami render. Override that fully sanitizes to empty falls back to auto-derived.

v0.7.0-alpha.8 (review-fix #8): missing or non-string did returns a distinctive “unknown peer” sentinel character rather than collapsing all such peers onto the empty-string-derived character. Surfaces partially-corrupt pinned cards to operators rather than masking them as one fake identity.

Backward compat: agent-cards without the display field land in the auto-derived path automatically.

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pub fn from_did_with_override( did: &str, nickname_override: Option<&str>, emoji_override: Option<&str>, ) -> Self

Derive a Character from a DID, optionally overriding the nickname and/or emoji with operator-chosen values.

v0.7.0-alpha.3: agents can name themselves. The palette stays deterministic (derived from DID hash) so the visual color identity remains stable even when the operator picks a custom name; only the textual + emoji fields override. Empty-string override is treated as “unset” (falls back to auto-derived).

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pub fn from_seed(seed: &[u8]) -> Self

Derive a Character from an arbitrary byte seed.

Exposed for testing and for callers that already have a high-entropy seed (e.g. an Ed25519 public key). Production code generally calls from_did instead.

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pub fn short(&self) -> String

"🦊 foxtrot-meadow" — plain, no ANSI escapes. Safe in any output.

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pub fn colored(&self) -> String

short() wrapped in ANSI 256-color foreground escapes for the primary color. Renders correctly in any terminal supporting 256 colors (the universal lower bound — every modern emulator). For terminals without color support, escapes will be visible-but-harmless.

Trait Implementations§

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impl Clone for Character

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fn clone(&self) -> Character

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Character

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Character

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Character

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fn eq(&self, other: &Character) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Character

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Character

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impl StructuralPartialEq for Character

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

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Converts to this type from a reference to the input type.
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