pub struct Rotation {
pub x: f32,
pub y: f32,
pub z: f32,
pub s: f32,
}Expand description
LSL Rotation (quaternion) of 4 float components
Fields§
§x: f32x component
y: f32y component
z: f32z component
s: f32s component
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Rotation
impl<'de> Deserialize<'de> for Rotation
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Rotation
Auto Trait Implementations§
impl Freeze for Rotation
impl RefUnwindSafe for Rotation
impl Send for Rotation
impl Sync for Rotation
impl Unpin for Rotation
impl UnsafeUnpin for Rotation
impl UnwindSafe for Rotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more