pub struct JobState {
pub created: Instant,
pub events: Mutex<Vec<ProgressDto>>,
pub ping: Sender<()>,
pub outcome: Sender<Option<Arc<JobOutcome>>>,
}Expand description
Per-job runtime state.
Fields§
§created: Instantinstant the job was created (used for TTL eviction).
events: Mutex<Vec<ProgressDto>>recorded progress events; the SSE handler reads from this and the render task appends to it as events arrive on the mpsc channel.
ping: Sender<()>broadcast “ping” channel used to wake up SSE handlers; the actual
event content is read from events, this is just a signal.
outcome: Sender<Option<Arc<JobOutcome>>>the terminal outcome, set once the render task finishes.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for JobState
impl !RefUnwindSafe for JobState
impl !UnwindSafe for JobState
impl Send for JobState
impl Sync for JobState
impl Unpin for JobState
impl UnsafeUnpin for JobState
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