Struct InteractiveChecker

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pub struct InteractiveChecker<I: Interactor, D: Dictionary> { /* private fields */ }

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impl<I: Interactor, D: Dictionary> InteractiveChecker<I, D>

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pub fn new( project: Project, interactor: I, dictionary: D, ignore_store: IgnoreStore, state_toml: Option<PathBuf>, ) -> Result<Self>

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impl<I: Interactor, D: Dictionary> Checker<D> for InteractiveChecker<I, D>

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type SourceContext = ()

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fn success(&self) -> Result<()>

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fn project(&self) -> &Project

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fn dictionary(&self) -> &D

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fn ignore_store(&mut self) -> &mut IgnoreStore

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fn state(&mut self) -> Option<&mut CheckerState>

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fn handle_error( &mut self, error: &SpellingError, _context: &Self::SourceContext, ) -> Result<()>

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fn apply_operation(&mut self, operation: Operation) -> Result<()>

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fn to_relative_path(&self, path: &Path) -> Result<RelativePath, Error>

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fn process( &mut self, source_path: &Path, context: &Self::SourceContext, ) -> Result<ProcessOutcome, Error>

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fn handle_token( &mut self, token: &str, relative_path: &RelativePath, pos: (usize, usize), context: &Self::SourceContext, ) -> Result<(), Error>

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fn undo(&mut self) -> Result<(), Error>

Auto Trait Implementations§

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impl<I, D> Freeze for InteractiveChecker<I, D>
where I: Freeze, D: Freeze,

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impl<I, D> RefUnwindSafe for InteractiveChecker<I, D>

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impl<I, D> Send for InteractiveChecker<I, D>
where I: Send, D: Send,

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impl<I, D> Sync for InteractiveChecker<I, D>
where I: Sync, D: Sync,

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impl<I, D> Unpin for InteractiveChecker<I, D>
where I: Unpin, D: Unpin,

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impl<I, D> UnwindSafe for InteractiveChecker<I, D>
where I: UnwindSafe, D: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.