pub struct Item {
pub name: String,
pub lore: String,
pub count: Option<i8>,
pub extra: String,
pub category: String,
pub tier: Rarity,
}Fields§
§name: StringThe name of an item Does not include minecraft colour codes.
lore: StringThe “lore” of an item, that is, the description of the items. Includes minecraft colour codes.
count: Option<i8>The count of items in the stack
extra: StringField to assist database text searches, it includes enchants and the literal minecraft item’s name
category: StringThe auction category of an item
tier: RarityThe rarity of the item auctioned
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Item
impl<'de> Deserialize<'de> for Item
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Item
impl StructuralPartialEq for Item
Auto Trait Implementations§
impl Freeze for Item
impl RefUnwindSafe for Item
impl Send for Item
impl Sync for Item
impl Unpin for Item
impl UnsafeUnpin for Item
impl UnwindSafe for Item
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.