pub struct SkySave {
pub data: Vec<u8>,
pub active_save_block: ActiveSaveBlock,
pub quicksave_valid: bool,
pub general: General,
pub stored_pokemon: ArrayVec<StoredPokemon, 720>,
pub active_pokemon: ArrayVec<ActivePokemon, 4>,
}Expand description
The main structure of sky-save.
Contains the save data bytes and every structure the library parses.
Selectively loads data from the active_save_block.
Fields§
§data: Vec<u8>§active_save_block: ActiveSaveBlock§quicksave_valid: bool§general: General§stored_pokemon: ArrayVec<StoredPokemon, 720>§active_pokemon: ArrayVec<ActivePokemon, 4>Implementations§
Source§impl SkySave
impl SkySave
Sourcepub fn from_slice<S: AsRef<[u8]>>(data: S) -> Result<Self, SaveError>
pub fn from_slice<S: AsRef<[u8]>>(data: S) -> Result<Self, SaveError>
Load and validates the save data from a slice of bytes. The save data is validated by checking its length and calculating the checksums. The save file is divided into three blocks: primary, backup, and quicksave. For each block, the first four bytes are the checksum, and it is calculated as follows:
- Convert every four bytes, from start to end, to unsigned 32-bit integers. And then sum them together.
- Truncate the result to a 32-bit integer.
- Convert the result to little-endian bytes.
- Compare with bytes 0 to 3 to check for validity.
After validation, every structure is parsed from the save data.
Sourcepub fn open<P: AsRef<Path>>(filename: P) -> Result<Self, SaveError>
pub fn open<P: AsRef<Path>>(filename: P) -> Result<Self, SaveError>
Loads save data from a file.
Sourcepub fn fix_checksums(&mut self)
pub fn fix_checksums(&mut self)
Recalculates the checksums for each save block. Writes the checksums to the save data.
Trait Implementations§
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impl Freeze for SkySave
impl RefUnwindSafe for SkySave
impl Send for SkySave
impl Sync for SkySave
impl Unpin for SkySave
impl UnwindSafe for SkySave
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