pub trait SelectionStrategy: Send + Sync {
// Required methods
fn select<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidates: &'life2 [&'life3 SkillMetadata],
ctx: &'life4 SelectionContext,
) -> Pin<Box<dyn Future<Output = Result<Vec<SelectionResult>, SelectError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait;
fn name(&self) -> &str;
fn latency_class(&self) -> LatencyClass;
}Expand description
A skill selection strategy.
Strategies are composable and async. The cascade selector runs strategies in order until one returns with sufficient confidence.
Required Methods§
Sourcefn select<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidates: &'life2 [&'life3 SkillMetadata],
ctx: &'life4 SelectionContext,
) -> Pin<Box<dyn Future<Output = Result<Vec<SelectionResult>, SelectError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
fn select<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
query: &'life1 str,
candidates: &'life2 [&'life3 SkillMetadata],
ctx: &'life4 SelectionContext,
) -> Pin<Box<dyn Future<Output = Result<Vec<SelectionResult>, SelectError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
Rank skills for a given query. Returns scored candidates.
Sourcefn latency_class(&self) -> LatencyClass
fn latency_class(&self) -> LatencyClass
Expected latency class.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".