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TriggerStrategy

Struct TriggerStrategy 

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pub struct TriggerStrategy { /* private fields */ }
Expand description

Fast-path matching using patterns defined in skill metadata.

Supports: exact keywords, regex patterns, glob patterns. Latency: µs (microseconds).

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impl TriggerStrategy

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pub async fn from_registry( registry: &SkillRegistry, ) -> Result<Self, SelectError>

Build from registry. Extracts metadata.triggers from each skill.

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pub fn from_metadata(skills: &[SkillMetadata]) -> Result<Self, SelectError>

Build from skill metadata.

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pub fn new() -> Self

Create an empty strategy.

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pub fn add_matcher( &mut self, skill_name: SkillName, keywords: Vec<String>, patterns: Vec<Regex>, )

Add a matcher manually.

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impl Default for TriggerStrategy

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl SelectionStrategy for TriggerStrategy

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fn select<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>( &'life0 self, query: &'life1 str, candidates: &'life2 [&'life3 SkillMetadata], _ctx: &'life4 SelectionContext, ) -> Pin<Box<dyn Future<Output = Result<Vec<SelectionResult>, SelectError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait,

Rank skills for a given query. Returns scored candidates.
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fn name(&self) -> &str

Strategy name for logging/metrics.
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fn latency_class(&self) -> LatencyClass

Expected latency class.

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