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ClaudeCodeAdapter

Struct ClaudeCodeAdapter 

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pub struct ClaudeCodeAdapter;

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impl AgentAdapter for ClaudeCodeAdapter

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fn name(&self) -> &str

Agent name (e.g., “claude-code”).
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fn display_name(&self) -> &str

Display name (e.g., “Claude Code”).
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fn detect<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = DetectResult> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Detect if this agent is available on the system.
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fn lifecycle_mode(&self) -> LifecycleMode

How this agent’s lifecycle is managed.
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fn supports_initial_prompt(&self) -> bool

Whether this agent supports receiving an initial prompt.
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fn supports_yolo(&self) -> bool

Whether this agent supports YOLO (auto-approve) mode.
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fn yolo_args(&self) -> Vec<&str>

Arguments to pass for YOLO mode.
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fn inject_path(&self, skill_name: &str, scope: &Scope) -> PathBuf

Path where skill files should be injected.
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fn launch<'life0, 'async_trait>( &'life0 self, config: LaunchConfig, ) -> Pin<Box<dyn Future<Output = Result<SessionHandle>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Launch the agent with the given configuration.
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fn prepare_injection( &self, _skill_name: &str, source_dir: &Path, target_dir: &Path, ) -> Result<Vec<InjectedRecord>>

Prepare skill for injection. Default: raw file copy (works for most agents). Override for agents that need aggregate file append (e.g., Goose → .goosehints).
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fn skill_invocation_prefix(&self, skill_name: &str) -> Option<String>

Skill invocation prefix for this agent (e.g., “/name” for Claude Code, “$name” for Codex). Returns None if the agent embeds skills differently (aggregate files, –read flags). Default: “/skill-name” (Agent Skills standard).
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fn on_cleanup(&self) -> Result<()>

Optional cleanup when session ends.

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