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SkillConfig

Struct SkillConfig 

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pub struct SkillConfig {
    pub name: String,
    pub content: String,
    pub version: String,
    pub path_resolver: Box<dyn Fn(&str) -> PathBuf + Send + Sync>,
}
Expand description

Configuration for a skill to be managed.

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§name: String

The tool name (e.g., “agent-doc”, “webmaster”).

§content: String

The bundled SKILL.md content (typically from include_str!).

§version: String

The tool version (typically from env!("CARGO_PKG_VERSION")).

§path_resolver: Box<dyn Fn(&str) -> PathBuf + Send + Sync>

The relative path resolver for the target environment.

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impl SkillConfig

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pub fn new( name: impl Into<String>, content: impl Into<String>, version: impl Into<String>, path_resolver: impl Fn(&str) -> PathBuf + Send + Sync + 'static, ) -> Self

Create a new skill config with a custom path resolver.

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pub fn generic( name: impl Into<String>, content: impl Into<String>, version: impl Into<String>, ) -> Self

Create a skill config that installs to .agent/skills/<name>/SKILL.md.

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pub fn for_harness( name: impl Into<String>, content: impl Into<String>, version: impl Into<String>, target: HarnessTarget, ) -> Self

Create a skill config for a specific harness target.

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pub fn skill_path(&self, root: Option<&Path>) -> PathBuf

Resolve the skill file path under the given root (or CWD if None).

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pub fn install(&self, root: Option<&Path>) -> Result<()>

Install the bundled SKILL.md to the project.

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pub fn install_directory( &self, source_dir: &Path, root: Option<&Path>, ) -> Result<()>

Install every file from a portable skill directory into the target skill directory.

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pub fn check(&self, root: Option<&Path>) -> Result<bool>

Check if the installed skill matches the bundled version.

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pub fn check_directory( &self, source_dir: &Path, root: Option<&Path>, ) -> Result<bool>

Check if the installed skill directory matches the source directory.

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pub fn uninstall(&self, root: Option<&Path>) -> Result<()>

Uninstall the skill file and its parent directory (if empty).

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