Struct SkeletonProps

Source
pub struct SkeletonProps {
Show 27 fields pub children: Element, pub variant: Variant, pub animation: Animation, pub direction: Direction, pub theme: Theme, pub width: &'static str, pub height: &'static str, pub font_size: Option<&'static str>, pub border_radius: &'static str, pub display: &'static str, pub line_height: &'static str, pub position: &'static str, pub overflow: &'static str, pub margin: &'static str, pub custom_style: &'static str, pub infer_size: bool, pub show: bool, pub delay_ms: u32, pub responsive: bool, pub max_width: Option<&'static str>, pub min_width: Option<&'static str>, pub max_height: Option<&'static str>, pub min_height: Option<&'static str>, pub animate_on_hover: bool, pub animate_on_focus: bool, pub animate_on_active: bool, pub animate_on_visible: bool,
}
Available on crate feature dio only.
Expand description

Properties for the Skeleton component.

Fieldsยง

ยงchildren: Element

Child elements to render inside the skeleton.

If provided, the children will be wrapped with the skeleton styling and animation.

ยงvariant: Variant

The visual variant of the skeleton.

Variants control the shape or type of the skeleton placeholder, such as text or circle. Defaults to Variant::Text.

ยงanimation: Animation

Animation style applied to the skeleton.

Controls how the skeleton animates, e.g., pulse, wave, etc. Defaults to Animation::Pulse.

ยงdirection: Direction

Direction of the animation direction and background color gradient.

ยงtheme: Theme

The theme of the skeleton appearance.

Allows switching between light or dark themes. Defaults to Theme::Light.

ยงwidth: &'static str

The width of the skeleton.

Accepts any valid CSS width value (e.g., 100%, 200px, 10rem). Defaults to "100%".

ยงheight: &'static str

The height of the skeleton.

Accepts any valid CSS height value. Defaults to "1em".

ยงfont_size: Option<&'static str>

Optional font size for the skeleton text.

Used to size the placeholder in proportion to text elements. If not set, font size is not applied.

ยงborder_radius: &'static str

Border radius for the skeleton.

Controls the rounding of the skeletonโ€™s corners. Accepts any valid CSS radius. Defaults to "4px".

ยงdisplay: &'static str

Display property for the skeleton.

Determines the skeletonโ€™s display type (e.g., inline-block, block). Defaults to "inline-block".

ยงline_height: &'static str

Line height of the skeleton content.

This affects vertical spacing in text-like skeletons. Defaults to "1".

ยงposition: &'static str

The CSS position property.

Controls how the skeleton is positioned. Defaults to "relative".

ยงoverflow: &'static str

Overflow behavior of the skeleton container.

Accepts values like hidden, visible, etc. Defaults to "hidden".

ยงmargin: &'static str

Margin applied to the skeleton.

Accepts any valid CSS margin value. Defaults to "".

ยงcustom_style: &'static str

Additional inline styles.

Allows you to append arbitrary CSS to the skeleton component. Useful for quick overrides.

ยงinfer_size: bool

Whether to automatically infer the size from children.

If true, the skeleton will try to match the dimensions of its content.

ยงshow: bool

Whether the skeleton is currently visible.

Controls whether the skeleton should be rendered or hidden.

ยงdelay_ms: u32

Delay before the skeleton becomes visible, in milliseconds.

Useful for preventing flicker on fast-loading content. Defaults to 0.

ยงresponsive: bool

Whether the skeleton is responsive.

Enables responsive resizing behavior based on the parent container or screen size.

ยงmax_width: Option<&'static str>

Optional maximum width of the skeleton.

Accepts any valid CSS width value (e.g., 600px, 100%).

ยงmin_width: Option<&'static str>

Optional minimum width of the skeleton.

Accepts any valid CSS width value.

ยงmax_height: Option<&'static str>

Optional maximum height of the skeleton.

Accepts any valid CSS height value.

ยงmin_height: Option<&'static str>

Optional minimum height of the skeleton.

Accepts any valid CSS height value.

ยงanimate_on_hover: bool

Whether the skeleton animates on hover.

When enabled, an animation will be triggered when the user hovers over the skeleton.

ยงanimate_on_focus: bool

Whether the skeleton animates on focus.

Useful for accessibility - triggers animation when the component receives focus.

ยงanimate_on_active: bool

Whether the skeleton animates on active (click or tap).

Triggers animation when the skeleton is actively clicked or touched.

ยงanimate_on_visible: bool

Whether the skeleton animates when it becomes visible in the viewport.

Uses IntersectionObserver to detect visibility and trigger animation.

Implementationsยง

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impl SkeletonProps

Source

pub fn builder() -> SkeletonPropsBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), ())>

Create a builder for building SkeletonProps. On the builder, call .children(...)(optional), .variant(...)(optional), .animation(...)(optional), .direction(...)(optional), .theme(...)(optional), .width(...)(optional), .height(...)(optional), .font_size(...)(optional), .border_radius(...)(optional), .display(...)(optional), .line_height(...)(optional), .position(...)(optional), .overflow(...)(optional), .margin(...)(optional), .custom_style(...)(optional), .infer_size(...)(optional), .show(...)(optional), .delay_ms(...)(optional), .responsive(...)(optional), .max_width(...)(optional), .min_width(...)(optional), .max_height(...)(optional), .min_height(...)(optional), .animate_on_hover(...)(optional), .animate_on_focus(...)(optional), .animate_on_active(...)(optional), .animate_on_visible(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of SkeletonProps.

Trait Implementationsยง

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impl Clone for SkeletonProps

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fn clone(&self) -> SkeletonProps

Returns a duplicate of the value. Read more
1.0.0 ยท Sourceยง

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for SkeletonProps

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fn eq(&self, other: &SkeletonProps) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 ยท Sourceยง

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Properties for SkeletonProps
where Self: Clone,

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type Builder = SkeletonPropsBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), ())>

The type of the builder for this component. Used to create โ€œin-progressโ€ versions of the props.
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fn builder() -> Self::Builder

Create a builder for this component.
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fn memoize(&mut self, new: &Self) -> bool

Make the old props equal to the new props. Return if the props were equal and should be memoized.
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fn into_vcomponent<M>( self, render_fn: impl ComponentFunction<Self, M>, ) -> VComponent
where M: 'static,

Create a component from the props.
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impl StructuralPartialEq for SkeletonProps

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