pub struct SkinnedRenderer<R: Resources, T: Transform> { /* private fields */ }
Implementations§
source§impl<'a, R: Resources, T: Transform + HasShaderSources<'a>> SkinnedRenderer<R, T>
impl<'a, R: Resources, T: Transform + HasShaderSources<'a>> SkinnedRenderer<R, T>
pub fn from_collada<F: Factory<R>, C: CommandBuffer<R>>( tcx: &mut TextureContext<F, R, C>, collada_document: ColladaDocument, texture_paths: Vec<&str> ) -> Result<SkinnedRenderer<R, T>, ProgramError>
pub fn render<C: CommandBuffer<R>, Rf: RenderFormat>( &mut self, encoder: &mut Encoder<R, C>, out_color: &RenderTargetView<R, Rf>, out_depth: &DepthStencilView<R, DepthStencil>, view: [[f32; 4]; 4], projection: [[f32; 4]; 4], joint_poses: &[T] )where T: Pod,
sourcepub fn calculate_skinning_transforms(&self, global_poses: &[T]) -> Vec<T>
pub fn calculate_skinning_transforms(&self, global_poses: &[T]) -> Vec<T>
TODO - don’t allocate a new vector
Auto Trait Implementations§
impl<R, T> !RefUnwindSafe for SkinnedRenderer<R, T>
impl<R, T> Send for SkinnedRenderer<R, T>where T: Send,
impl<R, T> Sync for SkinnedRenderer<R, T>where T: Sync,
impl<R, T> Unpin for SkinnedRenderer<R, T>where T: Unpin,
impl<R, T> !UnwindSafe for SkinnedRenderer<R, T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more