pub struct SkinnedRenderer<R: Resources, T: Transform> { /* private fields */ }

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impl<'a, R: Resources, T: Transform + HasShaderSources<'a>> SkinnedRenderer<R, T>

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pub fn from_collada<F: Factory<R>, C: CommandBuffer<R>>( tcx: &mut TextureContext<F, R, C>, collada_document: ColladaDocument, texture_paths: Vec<&str> ) -> Result<SkinnedRenderer<R, T>, ProgramError>

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pub fn render<C: CommandBuffer<R>, Rf: RenderFormat>( &mut self, encoder: &mut Encoder<R, C>, out_color: &RenderTargetView<R, Rf>, out_depth: &DepthStencilView<R, DepthStencil>, view: [[f32; 4]; 4], projection: [[f32; 4]; 4], joint_poses: &[T] )where T: Pod,

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pub fn calculate_skinning_transforms(&self, global_poses: &[T]) -> Vec<T>

TODO - don’t allocate a new vector

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impl<R, T> !RefUnwindSafe for SkinnedRenderer<R, T>

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impl<R, T> Send for SkinnedRenderer<R, T>where T: Send,

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impl<R, T> Sync for SkinnedRenderer<R, T>where T: Sync,

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impl<R, T> Unpin for SkinnedRenderer<R, T>where T: Unpin,

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impl<R, T> !UnwindSafe for SkinnedRenderer<R, T>

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for Twhere T: ?Sized,

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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.