Trait skeletal_animation::Transform
source · pub trait Transform: Copy {
// Required methods
fn identity() -> Self;
fn concat(self, other: Self) -> Self;
fn inverse(self) -> Self;
fn lerp(self, other: Self, parameter: f32) -> Self;
fn transform_vector(self, v: Vector3<f32>) -> Vector3<f32>;
fn to_matrix(self) -> Matrix4<f32>;
fn from_matrix(m: Matrix4<f32>) -> Self;
fn set_rotation(&mut self, rotation: Quaternion<f32>);
fn get_rotation(self) -> Quaternion<f32>;
fn set_translation(&mut self, translation: Vector3<f32>);
fn get_translation(self) -> Vector3<f32>;
}
Required Methods§
fn identity() -> Self
fn concat(self, other: Self) -> Self
fn inverse(self) -> Self
fn lerp(self, other: Self, parameter: f32) -> Self
fn transform_vector(self, v: Vector3<f32>) -> Vector3<f32>
fn to_matrix(self) -> Matrix4<f32>
fn from_matrix(m: Matrix4<f32>) -> Self
fn set_rotation(&mut self, rotation: Quaternion<f32>)
fn get_rotation(self) -> Quaternion<f32>
fn set_translation(&mut self, translation: Vector3<f32>)
fn get_translation(self) -> Vector3<f32>
Object Safety§
This trait is not object safe.