Struct skeletal_animation::blend_tree::AdditiveAnimNode
source · [−]pub struct AdditiveAnimNode { /* private fields */ }
Expand description
An AnimNode where pose output is additive blend with output of additive_input added to base_input, with blend factor according to value of blend_param
Trait Implementations
sourceimpl<T: Transform> AnimNode<T> for AdditiveAnimNode
impl<T: Transform> AnimNode<T> for AdditiveAnimNode
fn get_output_pose(
&self,
tree: &AnimBlendTree<T>,
time: f32,
params: &HashMap<String, f32>,
output_poses: &mut [T]
)
Auto Trait Implementations
impl RefUnwindSafe for AdditiveAnimNode
impl Send for AdditiveAnimNode
impl Sync for AdditiveAnimNode
impl Unpin for AdditiveAnimNode
impl UnwindSafe for AdditiveAnimNode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more