[][src]Struct skeletal_animation::skeleton::Skeleton

pub struct Skeleton {
    pub joints: Vec<Joint>,
}

Fields

joints: Vec<Joint>

All joints in the skeleton

Implementations

impl Skeleton[src]

pub fn from_collada(skeleton: &Skeleton) -> Skeleton[src]

Build a skeleton fromm a Collada skeleton

pub fn calculate_global_poses<T: Transform, TOutput: Transform + FromTransform<T>>(
    &self,
    local_poses: &[T],
    global_poses: &mut [TOutput]
)
[src]

pub fn get_joint_index(&self, joint_name: &str) -> Option<JointIndex>[src]

pub fn draw<R: Resources, F: Factory<R>, T: Transform>(
    &self,
    global_poses: &[T],
    debug_renderer: &mut DebugRenderer<R, F>,
    draw_labels: bool
)
[src]

Trait Implementations

impl Clone for Skeleton[src]

impl Debug for Skeleton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.