[][src]Struct skeletal_animation::animation::AnimationSample

pub struct AnimationSample<T: Transform> {
    pub local_poses: Vec<T>,
}

A single skeletal pose

Fields

local_poses: Vec<T>

Local pose transforms for each joint in the targeted skeleton (relative to parent joint)

Trait Implementations

impl<T: Debug + Transform> Debug for AnimationSample<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for AnimationSample<T> where
    T: RefUnwindSafe

impl<T> Send for AnimationSample<T> where
    T: Send

impl<T> Sync for AnimationSample<T> where
    T: Sync

impl<T> Unpin for AnimationSample<T> where
    T: Unpin

impl<T> UnwindSafe for AnimationSample<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.