[][src]Struct skeletal_animation::controller::AnimationControllerDef

pub struct AnimationControllerDef {
    pub name: String,
    pub parameters: Vec<String>,
    pub states: Vec<AnimationStateDef>,
    pub initial_state: String,
}

Definition struct for an AnimationController, which can be deserialized from JSON and converted to an AnimationController instance at runtime

Fields

name: String

Identifying name for the controller definition

parameters: Vec<String>

Declaration list of all parameters that are used by the AnimationController, including state transition conditions and blend tree parameters

states: Vec<AnimationStateDef>

List of animation state definitions

initial_state: String

The name of the state that the AnimationController should start in

Trait Implementations

impl Clone for AnimationControllerDef
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for AnimationControllerDef
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impl Decodable for AnimationControllerDef
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Auto Trait Implementations

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.