Trait sixtyfps_corelib::items::Item [−][src]
pub trait Item { fn init(self: Pin<&Self>, _1: &ComponentWindow); fn geometry(self: Pin<&Self>) -> Rect; fn layouting_info(self: Pin<&Self>, _1: &ComponentWindow) -> LayoutInfo; fn implicit_size(self: Pin<&Self>, _1: &ComponentWindow) -> Size; fn input_event_filter_before_children(
self: Pin<&Self>,
_1: MouseEvent,
_2: &ComponentWindow,
_3: &ItemRc
) -> InputEventFilterResult; fn input_event(
self: Pin<&Self>,
_1: MouseEvent,
_2: &ComponentWindow,
_3: &ItemRc
) -> InputEventResult; fn focus_event(self: Pin<&Self>, _1: &FocusEvent, _2: &ComponentWindow); fn key_event(
self: Pin<&Self>,
_1: &KeyEvent,
_2: &ComponentWindow
) -> KeyEventResult; fn render(self: Pin<&Self>, _1: &mut &'_ mut dyn ItemRenderer); }
Items are the nodes in the render tree.
Note: Was generated from the #[vtable]
macro on ItemVTable
Required methods
fn init(self: Pin<&Self>, _1: &ComponentWindow)
[src]
This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set.
fn geometry(self: Pin<&Self>) -> Rect
[src]
Returns the geometry of this item (relative to its parent item)
fn layouting_info(self: Pin<&Self>, _1: &ComponentWindow) -> LayoutInfo
[src]
We would need max/min/preferred size, and all layout info
fn implicit_size(self: Pin<&Self>, _1: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_1: MouseEvent,
_2: &ComponentWindow,
_3: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_1: MouseEvent,
_2: &ComponentWindow,
_3: &ItemRc
) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finaly Self::input_event
is called
on this item again.
fn input_event(
self: Pin<&Self>,
_1: MouseEvent,
_2: &ComponentWindow,
_3: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_1: MouseEvent,
_2: &ComponentWindow,
_3: &ItemRc
) -> InputEventResult
Handle input event for mouse and touch event
fn focus_event(self: Pin<&Self>, _1: &FocusEvent, _2: &ComponentWindow)
[src]
fn key_event(
self: Pin<&Self>,
_1: &KeyEvent,
_2: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_1: &KeyEvent,
_2: &ComponentWindow
) -> KeyEventResult
fn render(self: Pin<&Self>, _1: &mut &'_ mut dyn ItemRenderer)
[src]
Implementors
impl Item for BorderRectangle
[src]
impl Item for BorderRectangle
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
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fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
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self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
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fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
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impl Item for BoxShadow
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impl Item for BoxShadow
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
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fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
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fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
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fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
[src]
impl Item for Clip
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impl Item for Clip
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
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fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
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fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
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fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
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impl Item for ClippedImage
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impl Item for ClippedImage
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
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fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, window: &ComponentWindow) -> LayoutInfo
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fn implicit_size(self: Pin<&Self>, window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, backend: &mut &mut dyn ItemRenderer)
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impl Item for Flickable
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impl Item for Flickable
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
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fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
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fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
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impl Item for FocusScope
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impl Item for FocusScope
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
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fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window: &ComponentWindow,
self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
event: MouseEvent,
window: &ComponentWindow,
self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
event: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
event: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, event: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, _backend: &mut &'_ mut dyn ItemRenderer)
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impl Item for Image
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impl Item for Image
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
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fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, window: &ComponentWindow) -> LayoutInfo
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fn implicit_size(self: Pin<&Self>, window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, backend: &mut &mut dyn ItemRenderer)
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impl Item for Opacity
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impl Item for Opacity
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
[src]
impl Item for Path
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impl Item for Path
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
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fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
[src]
impl Item for Rectangle
[src]
impl Item for Rectangle
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
[src]
fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
[src]
impl Item for Rotate
[src]
impl Item for Rotate
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
[src]
fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
[src]
impl Item for Text
[src]
impl Item for Text
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
[src]
fn layouting_info(self: Pin<&Self>, window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, backend: &mut &mut dyn ItemRenderer)
[src]
impl Item for TextInput
[src]
impl Item for TextInput
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
[src]
fn layouting_info(self: Pin<&Self>, window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window: &ComponentWindow,
self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
event: MouseEvent,
window: &ComponentWindow,
self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
event: &KeyEvent,
window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
event: &KeyEvent,
window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, event: &FocusEvent, window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, backend: &mut &mut dyn ItemRenderer)
[src]
impl Item for TouchArea
[src]
impl Item for TouchArea
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
[src]
fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow)
[src]
fn render(self: Pin<&Self>, _backend: &mut &'_ mut dyn ItemRenderer)
[src]
impl Item for Window
[src]
impl Item for Window
[src]fn init(self: Pin<&Self>, _window: &ComponentWindow)
[src]
fn geometry(self: Pin<&Self>) -> Rect
[src]
fn layouting_info(self: Pin<&Self>, _window: &ComponentWindow) -> LayoutInfo
[src]
fn implicit_size(self: Pin<&Self>, _window: &ComponentWindow) -> Size
[src]
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
[src]
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
[src]
self: Pin<&Self>,
_event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult
[src]
self: Pin<&Self>,
_: &KeyEvent,
_window: &ComponentWindow
) -> KeyEventResult