[][src]Struct sixtyfps_corelib::eventloop::EventLoop

pub struct EventLoop { /* fields omitted */ }

This is the main structure to hold the event loop responsible for delegating events from the windowing system to the individual windows managed by the run-time, and then subsequently to the items. These are typically rendering and input events.

Implementations

impl EventLoop[src]

pub fn new() -> Self[src]

Returns a new instance of the event loop, backed by a winit eventloop.

pub fn run(self)[src]

Runs the event loop and renders the items in the provided component in its own window.

pub fn get_winit_event_loop(&self) -> &EventLoop<CustomEvent>[src]

Returns a reference to the backing winit event loop.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.