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ControlHandle

Struct ControlHandle 

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pub struct ControlHandle {
    pub events: Receiver<ControlEvent>,
    pub status: Receiver<ConnectionStatus>,
    /* private fields */
}
Expand description

Handle to a running ControlManager task.

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§events: Receiver<ControlEvent>§status: Receiver<ConnectionStatus>

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impl ControlHandle

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pub async fn wait_for_session(&mut self) -> Result<SessionInfo, String>

Resolve once the session has been created (or the manager has failed before reaching that point). Consumes the one-shot; callable only once.

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pub async fn send_continue( &self, params: ContinueParams, ) -> Result<(), SendError<ContinueParams>>

Send a Continue request to the control task. Errors if the manager has exited.

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pub async fn send_continue_to( &self, params: ContinueToParams, ) -> Result<(), SendError<ContinueToParams>>

Send a ContinueTo request to step to a specific slot/batch boundary. Pair with ControlEvent::DiscoveryBatch to pause before each discovered batch.

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pub async fn join(self)

Await the control task’s exit. The task exits on its own when the server reports Completed, the cancel token fires, or it hits a terminal error; dropping the request channels here nudges it in the case where the driver is giving up without having seen Completed.

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