SimulationParameters

Struct SimulationParameters 

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pub struct SimulationParameters {
    pub agent_initializers: Vec<AgentInitializer>,
    pub halt_check: fn(&Simulation) -> bool,
    pub starting_time: DiscreteTime,
    pub enable_queue_depth_metrics: bool,
    pub enable_agent_asleep_cycles_metric: bool,
}
Expand description

The parameters to create a Simulation.

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§agent_initializers: Vec<AgentInitializer>

The agents within the simulation, e.g. adaptive agents. See here: https://authors.library.caltech.edu/60491/1/MGM%20113.pdf

§halt_check: fn(&Simulation) -> bool

Given the state of the Simulation a function that determines if the Simulation is complete.

§starting_time: DiscreteTime

The discrete time at which the simulation should begin. For the vast majority of simulations, 0 is the correct default.

§enable_queue_depth_metrics: bool

Whether to record metrics on queue depths at every tick of the simulation.

§enable_agent_asleep_cycles_metric: bool

Records a metric on the number of cycles an agent was asleep for.

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impl Clone for SimulationParameters

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fn clone(&self) -> SimulationParameters

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SimulationParameters

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SimulationParameters

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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