pub struct BindGroupBuilder { /* private fields */ }
Expand description

Builds a BindGroup

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impl BindGroupBuilder

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pub fn new() -> Self

Create a new builder

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pub fn name(self, name: &str) -> Self

Set the optional debug name. This may appear in error messages and GPU profiler traces

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pub fn buffer( self, binding: usize, visibility: ShaderStages, buffer: &BufferBinding, size: Option<usize> ) -> Self

Bind a Buffer to this bind group

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pub fn texture( self, binding: usize, visibility: ShaderStages, texture: &TextureBinding ) -> Self

Bind a Texture to this bind group

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pub fn sampler( self, binding: usize, visibility: ShaderStages, sampler: &Sampler ) -> Self

Bind a Sampler to this bind group

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pub fn build(self) -> BindGroup

Consume this builder and return a BindGroup

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Returns the argument unchanged.

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Calls U::from(self).

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type Error = Infallible

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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