Struct simple_uuid::Node[][src]

pub struct Node(pub [u8; 6]);

The clock sequence is used to help avoid duplicates that could arise when the clock is set backwards in time or if the node ID changes.

Trait Implementations

impl Clone for Node[src]

impl Copy for Node[src]

impl Debug for Node[src]

impl Default for Node[src]

impl LowerHex for Node[src]

impl PartialEq<Node> for Node[src]

impl StructuralPartialEq for Node[src]

impl ToString for Node[src]

impl UpperHex for Node[src]

Auto Trait Implementations

impl RefUnwindSafe for Node

impl Send for Node

impl Sync for Node

impl Unpin for Node

impl UnwindSafe for Node

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,