pub struct RenderSurfaceState {
pub id: SurfaceId,
pub configured: bool,
pub width: u32,
pub height: u32,
pub output: Option<OutputTarget>,
pub layer: Layer,
pub anchor: Anchor,
pub margins: Margins,
pub scale: u32,
pub animating: bool,
pub frame_pending: bool,
}Fields§
§id: SurfaceId§configured: bool§width: u32§height: u32§output: Option<OutputTarget>§layer: Layer§anchor: Anchor§margins: Margins§scale: u32§animating: bool§frame_pending: boolTrait Implementations§
Source§impl Clone for RenderSurfaceState
impl Clone for RenderSurfaceState
Source§fn clone(&self) -> RenderSurfaceState
fn clone(&self) -> RenderSurfaceState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderSurfaceState
impl Debug for RenderSurfaceState
impl Eq for RenderSurfaceState
Source§impl PartialEq for RenderSurfaceState
impl PartialEq for RenderSurfaceState
Source§fn eq(&self, other: &RenderSurfaceState) -> bool
fn eq(&self, other: &RenderSurfaceState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for RenderSurfaceState
Auto Trait Implementations§
impl Freeze for RenderSurfaceState
impl RefUnwindSafe for RenderSurfaceState
impl Send for RenderSurfaceState
impl Sync for RenderSurfaceState
impl Unpin for RenderSurfaceState
impl UnsafeUnpin for RenderSurfaceState
impl UnwindSafe for RenderSurfaceState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.