Struct Context

Source
pub struct Context { /* private fields */ }
Expand description

An object that holds the app’s global state.

Implementations§

Source§

impl Context

Source

pub fn load_file<F>(&self, path: impl AsRef<str>, on_loaded: F)
where F: Fn(Result<Vec<u8>, Error>) + 'static,

Load file from the filesystem (desktop) or do an HTTP request (web).

path is a filesystem path on PC and an URL on web.

Source

pub async fn load_file_async( &self, path: impl AsRef<str>, ) -> Result<Vec<u8>, Error>

Load file from the filesystem (desktop) or do an HTTP request (web).

path is a filesystem path on PC and an URL on web.

Source

pub fn load_file_channel( &self, path: impl AsRef<str>, ) -> Receiver<Result<Vec<u8>, Error>>

Load file from the filesystem (desktop) or do an HTTP request (web).

path is a filesystem path on PC and an URL on web. The result is sent to the Receiver.

Source

pub fn display_width(&self) -> f32

Display width (in screen coordinates).

Accounts for dpi scale.

Source

pub fn display_height(&self) -> f32

Display height (in screen coordinates).

Accounts for dpi scale.

Source

pub fn buffer_width(&self) -> u32

Framebuffer width (in pixels).

Source

pub fn buffer_height(&self) -> u32

Framebuffer height (in pixels).

Source

pub fn dpi_scale(&self) -> f32

The dpi scaling factor (screen coords to framebuffer pixels). See https://docs.rs/miniquad/latest/miniquad/conf/index.html#high-dpi-rendering for details.

Always 1.0 if high_dpi in Config is set to false.

Source

pub fn delta_time_secs(&self) -> f64

Time passed between previous and current frame (in seconds).

Source

pub fn delta_time(&self) -> Duration

Time passed between previous and current frame (as std::time::Duration).

Source

pub fn clear_color(&mut self, color: RGBA8)

Set clear/background color.

The framebuffer isn’t cleared automatically, use Context::clear() for that.

Source

pub fn get_key_state(&self, key: KeyCode) -> Option<InputState>

Returns current input state of a key or None if it isn’t held.

Note that InputState::Released means that the key has just been released, not that it isn’t held.

Source

pub fn get_all_keys(&self) -> &FxHashMap<KeyCode, InputState>

Returns all keys that are down or have just been pressed/released.

Source

pub fn is_key_down(&self, key: KeyCode) -> bool

Returns true if a key is down.

Source

pub fn is_key_pressed(&self, key: KeyCode) -> bool

Returns true if a key has just been pressed.

Source

pub fn is_key_released(&self, key: KeyCode) -> bool

Returns true if a key has just been released.

Source

pub fn get_key_mods(&self) -> KeyMods

Returns currently held key modifiers.

Source

pub fn get_screen_mouse_pos(&self) -> (f32, f32)

Returns current mouse position in the window (in screen coords).

Source

pub fn get_framebuffer_mouse_pos(&self) -> (i32, i32)

Returns current mouse position in the window (in framebuffer pixels).

Source

pub fn get_mouse_wheel(&self) -> (f32, f32)

Get current mouse wheel movement.

Source

pub fn get_mouse_button_state(&self, button: MouseButton) -> Option<InputState>

Returns current input state of a mouse button or None if it isn’t held.

Note that InputState::Released means that the key has just been released, not that it isn’t held.

Source

pub fn get_all_mouse_buttons(&self) -> &FxHashMap<MouseButton, InputState>

Returns all mouse buttons that are down or have just been pressed/released.

Source

pub fn is_mouse_button_down(&self, button: MouseButton) -> bool

Returns true if a mouse button is down.

Source

pub fn is_mouse_button_pressed(&self, button: MouseButton) -> bool

Returns true if a mouse button has just been pressed.

Source

pub fn is_mouse_button_released(&self, button: MouseButton) -> bool

Returns true if a mouse button has just been released.

Source

pub fn quit(&self)

Quit the application.

Source

pub fn show_mouse(&self, shown: bool)

Show or hide the mouse cursor.

Source

pub fn show_keyboard(&self, shown: bool)

Show or hide onscreen keyboard. This only works on Android.

Source

pub fn set_mouse_cursor(&self, cursor_icon: CursorIcon)

Set the mouse cursor icon.

Source

pub fn set_fullscreen(&self, fullscreen: bool)

Set window to fullscreen or not.

Source

pub fn get_clipboard(&self) -> Option<String>

Get current OS clipboard value.

Source

pub fn set_clipboard(&self, data: impl AsRef<str>)

Save value to OS clipboard.

Source

pub fn set_window_size(&mut self, new_width: u32, new_height: u32)

Set the application’s window size.

Note: resizing the window does not resize the framebuffer. It will be scaled to the whole window. You can use Context::set_framebuffer_size() for resizing the framebuffer.

Source

pub fn set_framebuffer_size(&mut self, new_width: u32, new_height: u32)

Set the framebuffer size. The buffer will be cleared.

This doesn’t change the window size. The framebuffer will be scaled to the whole window.

Source

pub fn clear(&mut self)

Clear the screen framebuffer with the current Context::clear_color().

Source

pub fn draw_pixel(&mut self, x: i32, y: i32, color: RGBA8)

Draw a pixels at (x, y).

Does nothing if the position is outside the screen.

Source

pub fn draw_rect( &mut self, x: i32, y: i32, width: u32, height: u32, color: RGBA8, )

Draw a colored rectangle.

Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.

Source

pub fn draw_pixels( &mut self, x: i32, y: i32, width: u32, height: u32, pixels: &[RGBA8], )

Fill a rectangle with provided pixels (row-major order).

Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.

Source

pub fn draw_screen(&mut self, pixels: &[RGBA8])

Fill the entire screen framebuffer at once.

Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.

Source

pub fn get_draw_buffer(&self) -> &[RGBA8]

Returns the framebuffer’s contents.

Source

pub fn get_mut_draw_buffer(&mut self) -> &mut [RGBA8]

Returns the framebuffer’s contents.

Can be used for drawing.

Source

pub fn as_surface(&self) -> GenericSurface<&[RGBA8], RGBA8>

Get the draw framebuffer as a simple_blit::GenericSurface.

Source

pub fn as_mut_surface(&mut self) -> GenericSurface<&mut [RGBA8], RGBA8>

Get the draw framebuffer as a mutable simple_blit::GenericSurface.

Source

pub fn set_texture_filter(&mut self, filter: FilterMode)

Set the filter for the texture that is used for rendering.

Source

pub fn get_rendering_backend(&self) -> &dyn RenderingBackend

Get the underlying RenderingBackend.

Source

pub fn get_mut_rendering_backend(&mut self) -> &mut dyn RenderingBackend

Get the underlying RenderingBackend.

Auto Trait Implementations§

§

impl Freeze for Context

§

impl !RefUnwindSafe for Context

§

impl !Send for Context

§

impl !Sync for Context

§

impl Unpin for Context

§

impl !UnwindSafe for Context

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.