Struct simple_pixels::Context
source · pub struct Context<'a> { /* private fields */ }Expand description
An object that holds the app’s global state.
Implementations§
source§impl<'a> Context<'a>
impl<'a> Context<'a>
sourcepub fn dpi_scale(&self) -> f32
pub fn dpi_scale(&self) -> f32
The dpi scaling factor (window pixels to framebuffer pixels). See https://docs.rs/miniquad/0.3.16/miniquad/conf/index.html#high-dpi-rendering for details.
Always 1.0 if high_dpi in Config is set to false.
sourcepub fn delta_time(&self) -> Duration
pub fn delta_time(&self) -> Duration
Time passed between previous and current frame.
sourcepub fn clear_color(&mut self, color: RGBA8)
pub fn clear_color(&mut self, color: RGBA8)
Set clear/background color.
The buffer isn’t cleared automatically, use Context::clear() for that.
sourcepub fn get_key_state(&self, key: KeyCode) -> Option<InputState>
pub fn get_key_state(&self, key: KeyCode) -> Option<InputState>
Returns current input state of a key or None if it isn’t held.
Note that InputState::Released means that the key has just been released, not that it isn’t held.
sourcepub fn is_key_down(&self, key: KeyCode) -> bool
pub fn is_key_down(&self, key: KeyCode) -> bool
Returns true if a key is down.
sourcepub fn is_key_pressed(&self, key: KeyCode) -> bool
pub fn is_key_pressed(&self, key: KeyCode) -> bool
Returns true if a key has just been pressed.
sourcepub fn is_key_released(&self, key: KeyCode) -> bool
pub fn is_key_released(&self, key: KeyCode) -> bool
Returns true if a key has just been released.
sourcepub fn get_key_mods(&self) -> KeyMods
pub fn get_key_mods(&self) -> KeyMods
Returns currently held key modifiers.
sourcepub fn get_mouse_pos(&self) -> (f32, f32)
pub fn get_mouse_pos(&self) -> (f32, f32)
Returns current mouse position.
Note that it does not account for dpi scale.
sourcepub fn get_mouse_pos_int(&self) -> (i32, i32)
pub fn get_mouse_pos_int(&self) -> (i32, i32)
Returns current mouse position rounded to the nearest integer.
Note that it does not account for dpi scale.
Returns current input state of a mouse button or None if it isn’t held.
Note that InputState::Released means that the key has just been released, not that it isn’t held.
Returns true if a mouse button is down.
Returns true if a mouse button has just been pressed.
Returns true if a mouse button has just been released.
sourcepub fn show_mouse(&mut self, shown: bool)
pub fn show_mouse(&mut self, shown: bool)
Show or hide the mouse cursor.
sourcepub fn set_mouse_cursor(&mut self, cursor_icon: CursorIcon)
pub fn set_mouse_cursor(&mut self, cursor_icon: CursorIcon)
Set the mouse cursor icon.
sourcepub fn set_fullscreen(&mut self, fullscreen: bool)
pub fn set_fullscreen(&mut self, fullscreen: bool)
Set window to fullscreen or not.
sourcepub fn get_clipboard(&mut self) -> Option<String>
pub fn get_clipboard(&mut self) -> Option<String>
Get current OS clipboard value.
sourcepub fn set_clipboard(&mut self, data: &str)
pub fn set_clipboard(&mut self, data: &str)
Save value to OS clipboard.
sourcepub fn set_window_size(&mut self, new_width: u32, new_height: u32)
pub fn set_window_size(&mut self, new_width: u32, new_height: u32)
Set the application’s window size.
Note that it clears the screen buffer with the current Context::clear_color(), because it needs to be resized as well.
sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Clear the screen buffer with the current Context::clear_color().
sourcepub fn draw_pixel(&mut self, x: i32, y: i32, color: RGBA8)
pub fn draw_pixel(&mut self, x: i32, y: i32, color: RGBA8)
Draw a pixels at (x, y).
Does nothing if the position is outside the screen.
sourcepub fn draw_rect(
&mut self,
x: i32,
y: i32,
width: u32,
height: u32,
color: RGBA8
)
pub fn draw_rect( &mut self, x: i32, y: i32, width: u32, height: u32, color: RGBA8 )
Draw a colored rectangle.
Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.
sourcepub fn draw_pixels(
&mut self,
x: i32,
y: i32,
width: u32,
height: u32,
pixels: &[RGBA8],
opts: BlitOptions
)
pub fn draw_pixels( &mut self, x: i32, y: i32, width: u32, height: u32, pixels: &[RGBA8], opts: BlitOptions )
Fills a rectangle with provided pixels (row-major order).
Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.
sourcepub fn draw_screen(&mut self, pixels: &[RGBA8], opts: BlitOptions)
pub fn draw_screen(&mut self, pixels: &[RGBA8], opts: BlitOptions)
Fills the entire screen buffer at once.
Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.
sourcepub fn get_draw_buffer(&self) -> &[RGBA8]
pub fn get_draw_buffer(&self) -> &[RGBA8]
Returns the screen buffer.
sourcepub fn get_mut_draw_buffer(&mut self) -> &mut [RGBA8]
pub fn get_mut_draw_buffer(&mut self) -> &mut [RGBA8]
Returns the screen buffer.
Can be used for drawing.
sourcepub fn set_filter_mode(&mut self, filter: FilterMode)
pub fn set_filter_mode(&mut self, filter: FilterMode)
Sets the filter mode.
The default one is nearest.