Struct simple_pixels::Context
source · pub struct Context { /* private fields */ }Expand description
An object that holds the app’s global state.
Implementations§
source§impl Context
impl Context
sourcepub fn load_file<F>(&self, path: impl AsRef<str>, on_loaded: F)
pub fn load_file<F>(&self, path: impl AsRef<str>, on_loaded: F)
Load file from the path and block until its loaded. Will use filesystem on PC and do a HTTP request on web.
sourcepub async fn load_file_async(
&self,
path: impl AsRef<str>
) -> Result<Vec<u8>, FsError>
pub async fn load_file_async( &self, path: impl AsRef<str> ) -> Result<Vec<u8>, FsError>
Load file from the path and block until its loaded. Will use filesystem on PC and do a HTTP request on web.
sourcepub fn display_width(&self) -> f32
pub fn display_width(&self) -> f32
Display width.
Accounts for dpi scale.
sourcepub fn display_height(&self) -> f32
pub fn display_height(&self) -> f32
Display height.
Accounts for dpi scale.
sourcepub fn buffer_width(&self) -> u32
pub fn buffer_width(&self) -> u32
Draw buffer width.
sourcepub fn buffer_height(&self) -> u32
pub fn buffer_height(&self) -> u32
Draw buffer height.
sourcepub fn dpi_scale(&self) -> f32
pub fn dpi_scale(&self) -> f32
The dpi scaling factor (window pixels to framebuffer pixels). See https://docs.rs/miniquad/0.3.16/miniquad/conf/index.html#high-dpi-rendering for details.
Always 1.0 if high_dpi in Config is set to false.
sourcepub fn delta_time_secs(&self) -> f64
pub fn delta_time_secs(&self) -> f64
Time passed between previous and current frame (in seconds).
sourcepub fn delta_time(&self) -> Duration
pub fn delta_time(&self) -> Duration
Time passed between previous and current frame (as std::time::Duration).
sourcepub fn clear_color(&mut self, color: RGBA8)
pub fn clear_color(&mut self, color: RGBA8)
Set clear/background color.
The buffer isn’t cleared automatically, use Context::clear() for that.
sourcepub fn get_key_state(&self, key: KeyCode) -> Option<InputState>
pub fn get_key_state(&self, key: KeyCode) -> Option<InputState>
Returns current input state of a key or None if it isn’t held.
Note that InputState::Released means that the key has just been released, not that it isn’t held.
sourcepub fn is_key_down(&self, key: KeyCode) -> bool
pub fn is_key_down(&self, key: KeyCode) -> bool
Returns true if a key is down.
sourcepub fn is_key_pressed(&self, key: KeyCode) -> bool
pub fn is_key_pressed(&self, key: KeyCode) -> bool
Returns true if a key has just been pressed.
sourcepub fn is_key_released(&self, key: KeyCode) -> bool
pub fn is_key_released(&self, key: KeyCode) -> bool
Returns true if a key has just been released.
sourcepub fn get_key_mods(&self) -> KeyMods
pub fn get_key_mods(&self) -> KeyMods
Returns currently held key modifiers.
sourcepub fn get_real_mouse_pos(&self) -> (i32, i32)
pub fn get_real_mouse_pos(&self) -> (i32, i32)
Returns current mouse position in the window.
sourcepub fn get_buffer_mouse_pos(&self) -> (i32, i32)
pub fn get_buffer_mouse_pos(&self) -> (i32, i32)
Returns the point of the buffer where the mouse is.
Differs from get_real_mouse_pos() when the window and the buffer have different sizes.
sourcepub fn get_mouse_wheel(&self) -> (f32, f32)
pub fn get_mouse_wheel(&self) -> (f32, f32)
Get current mouse wheel movement.
Returns current input state of a mouse button or None if it isn’t held.
Note that InputState::Released means that the key has just been released, not that it isn’t held.
Returns true if a mouse button is down.
Returns true if a mouse button has just been pressed.
Returns true if a mouse button has just been released.
sourcepub fn show_mouse(&self, shown: bool)
pub fn show_mouse(&self, shown: bool)
Show or hide the mouse cursor.
sourcepub fn show_keyboard(&self, shown: bool)
pub fn show_keyboard(&self, shown: bool)
Show or hide onscreen keyboard.
sourcepub fn set_mouse_cursor(&self, cursor_icon: CursorIcon)
pub fn set_mouse_cursor(&self, cursor_icon: CursorIcon)
Set the mouse cursor icon.
sourcepub fn set_fullscreen(&self, fullscreen: bool)
pub fn set_fullscreen(&self, fullscreen: bool)
Set window to fullscreen or not.
sourcepub fn get_clipboard(&self) -> Option<String>
pub fn get_clipboard(&self) -> Option<String>
Get current OS clipboard value.
sourcepub fn set_clipboard(&self, data: impl AsRef<str>)
pub fn set_clipboard(&self, data: impl AsRef<str>)
Save value to OS clipboard.
sourcepub fn set_window_size(&mut self, new_width: u32, new_height: u32)
pub fn set_window_size(&mut self, new_width: u32, new_height: u32)
Set the application’s window size.
Note: resizing the window does not resize the drawing buffer.
It will be scaled to the whole window.
You can use Context::set_buffer_size() for resizing the buffer.
sourcepub fn set_buffer_size(&mut self, new_width: u32, new_height: u32)
pub fn set_buffer_size(&mut self, new_width: u32, new_height: u32)
Set the drawing buffer size. The buffer will be cleared.
This doesn’t change the window size. The buffer will be scaled to the whole window.
sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Clear the screen buffer with the current Context::clear_color().
sourcepub fn draw_pixel(&mut self, x: i32, y: i32, color: RGBA8)
pub fn draw_pixel(&mut self, x: i32, y: i32, color: RGBA8)
Draw a pixels at (x, y).
Does nothing if the position is outside the screen.
sourcepub fn draw_rect(
&mut self,
x: i32,
y: i32,
width: u32,
height: u32,
color: RGBA8
)
pub fn draw_rect( &mut self, x: i32, y: i32, width: u32, height: u32, color: RGBA8 )
Draw a colored rectangle.
Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.
sourcepub fn draw_pixels(
&mut self,
x: i32,
y: i32,
width: u32,
height: u32,
pixels: &[RGBA8]
)
pub fn draw_pixels( &mut self, x: i32, y: i32, width: u32, height: u32, pixels: &[RGBA8] )
Fills a rectangle with provided pixels (row-major order).
Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.
sourcepub fn draw_screen(&mut self, pixels: &[RGBA8])
pub fn draw_screen(&mut self, pixels: &[RGBA8])
Fills the entire screen buffer at once.
Does not panic if a part of the rectangle isn’t on screen, just draws the part that is.
sourcepub fn get_draw_buffer(&self) -> &[RGBA8]
pub fn get_draw_buffer(&self) -> &[RGBA8]
Returns the screen buffer.
sourcepub fn get_mut_draw_buffer(&mut self) -> &mut [RGBA8]
pub fn get_mut_draw_buffer(&mut self) -> &mut [RGBA8]
Returns the screen buffer.
Can be used for drawing.
sourcepub fn as_surface(&self) -> GenericSurface<&[RGBA8], RGBA8>
pub fn as_surface(&self) -> GenericSurface<&[RGBA8], RGBA8>
Get the draw buffer as a simple_blit::GenericSurface.
sourcepub fn as_mut_surface(&mut self) -> GenericSurface<&mut [RGBA8], RGBA8>
pub fn as_mut_surface(&mut self) -> GenericSurface<&mut [RGBA8], RGBA8>
Get the draw buffer as a mutable simple_blit::GenericSurface.
sourcepub fn set_texture_filter(&mut self, filter: FilterMode)
pub fn set_texture_filter(&mut self, filter: FilterMode)
Set the filter for the texture that is used for rendering.