Struct simple_game_utils::controller::GameController
source · pub struct GameController {
pub direction: DirectionState,
pub action: ActionState,
pub menu: MenuState,
/* private fields */
}
Expand description
let mut controller = GameController::new().expect("Unable to init controller");
loop {
controller.update();
if controller.action.north {
println!("Triangle pressed");
}
}
Fields§
§direction: DirectionState
§action: ActionState
Implementations§
source§impl GameController
impl GameController
pub fn new() -> Result<Self, Error>
pub fn new_unchecked() -> Self
pub fn from_state( direction: DirectionState, action: ActionState, menu: MenuState ) -> Result<Self, Error>
pub fn from_state_unchecked( direction: DirectionState, action: ActionState, menu: MenuState ) -> Self
source§impl GameController
impl GameController
pub fn any_connected(&self) -> bool
pub fn to_state(&self) -> (DirectionState, ActionState, MenuState)
pub fn mask(&self) -> u16
pub fn update(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for GameController
impl Send for GameController
impl !Sync for GameController
impl Unpin for GameController
impl UnwindSafe for GameController
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more