[][src]Struct simple_game_engine::input::MouseState

pub struct MouseState {
    pub buttons: ButtonState<MouseButton>,
    pub x: i32,
    pub y: i32,
}

The cursor position and state of the mouse buttons.

Fields

buttons: ButtonState<MouseButton>

The state of every SDL2 supported mouse button.

x: i32

X coordinate of the mouse cursor.

y: i32

Y coordinate of the mouse cursor.

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