[−][src]Struct simple_game_engine::input::MouseState
The cursor position and state of the mouse buttons.
Fields
The state of every SDL2 supported mouse button.
x: i32X coordinate of the mouse cursor.
y: i32Y coordinate of the mouse cursor.
Auto Trait Implementations
impl RefUnwindSafe for MouseState[src]
impl Send for MouseState[src]
impl Sync for MouseState[src]
impl Unpin for MouseState[src]
impl UnwindSafe for MouseState[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,