Enum SystemEvent

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#[non_exhaustive]
pub enum SystemEvent {
Show 21 variants OneSecond, FourSeconds, SixTimesPerSecond, AircraftLoaded { file_name: String, }, Crashed, CrashReset, FlightLoaded { file_name: String, }, FlightSaved { file_name: String, }, FlightPlanActivated { file_name: String, }, FlightPlanDeactivated, Frame { frame_rate: f32, sim_speed: f32, }, Pause { state: bool, }, Paused, PauseFrame { frame_rate: f32, sim_speed: f32, }, PositionChanged, Sim { state: bool, }, SimStart, SimStop, Sound { state: bool, }, Unpaused, View { view: ViewType, },
}
Expand description

SimConnect System Event Notification.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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OneSecond

A notification every second.

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FourSeconds

A notification every four seconds.

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SixTimesPerSecond

A notification six times per second. This is the same rate that joystick movement events are transmitted.

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AircraftLoaded

A notification when the aircraft flight dynamics file is changed. These files have a .AIR extension. The filename is returned.

Fields

§file_name: String

The returned filename.

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Crashed

A notification if the user aircraft crashes.

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CrashReset

A notification when the crash cut-scene has completed.

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FlightLoaded

A notification when a flight is loaded. Note that when a flight is ended, a default flight is typically loaded, so these events will occur when flights and missions are started and finished. The filename of the flight loaded is returned.

Fields

§file_name: String

The returned filename.

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FlightSaved

A notification when a flight is saved correctly. The filename of the flight saved is returned.

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§file_name: String

The returned filename.

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FlightPlanActivated

A notification when a new flight plan is activated. The filename of the activated flight plan is returned.

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§file_name: String

The returned filename.

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FlightPlanDeactivated

A notification when the active flight plan is de-activated.

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Frame

Notifications every visual frame.

Fields

§frame_rate: f32

The visual frame rate in frames per second.

§sim_speed: f32

The simulation rate. For example if the simulation is running at four times normal speed – 4X – then 4.0 will be returned.

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Pause

Notifications when the scenario is paused or unpaused, and also immediately returns the current pause state.

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§state: bool

The current pause state (true = paused or false = unpaused).

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Paused

A notification when the scenario is paused.

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PauseFrame

Notifications for every visual frame that the simulation is paused.

Fields

§frame_rate: f32

The visual frame rate in frames per second.

§sim_speed: f32

The simulation rate. For example if the simulation is running at four times normal speed – 4X – then 4.0 will be returned.

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PositionChanged

A notification when the user changes the position of their aircraft through a dialog.

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Sim

Notifications when the scenario is running or not, and also immediately returns the current state.

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§state: bool

The current state (true = running or false = not running).

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SimStart

The simulator is running. Typically the user is actively controlling the vehicle which is on the ground, underwater or in the air.

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SimStop

The simulator is not running. Typically the user is loading a scenario, navigating the user interface or in a dialog.

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Sound

A notification when the master sound switch is changed. This request will also return the current state of the master sound switch immediately.

Fields

§state: bool

The current state of the master sound switch. false if the switch is off, true if the switch is on.

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Unpaused

A notification when the flight is un-paused.

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View

A notification when the user aircraft view is changed. This request will also return the current view immediately.

Fields

§view: ViewType

The current cockpit view type.

Trait Implementations§

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impl Clone for SystemEvent

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fn clone(&self) -> SystemEvent

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SystemEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for SystemEvent

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fn eq(&self, other: &SystemEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SystemEvent

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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type Owned = T

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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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