Struct sim::models::gate::Gate[][src]

pub struct Gate { /* fields omitted */ }

The gate model passes or blocks jobs, when it is in the open or closed state, respectively. The gate can be opened and closed throughout the course of a simulation. This model contains no stochastic behavior - job passing/blocking is based purely on the state of the model at that time in the simulation. A blocked job is a dropped job - it is not stored, queued, or redirected.

Trait Implementations

impl Clone for Gate[src]

impl Debug for Gate[src]

impl<'de> Deserialize<'de> for Gate[src]

impl Model for Gate[src]

impl Serialize for Gate[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,