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LiveSession

Struct LiveSession 

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pub struct LiveSession { /* private fields */ }
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A server-held live session: a Session over a deterministic in-memory FixtureTransport, its LensRegistry (with the universal default lens registered), and the runtime Cx used to render Scenes.

The blocking HTTP server is single-threaded, so the shell owns one of these directly and serves every request against it in turn; no lock is needed. A multi-threaded server would hold this behind a Mutex.

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impl LiveSession

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pub fn new() -> SimResult<Self>

Build a live session, seed the demo resource, and open it into the default pane so Intents can be submitted immediately.

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pub fn open(&mut self, resource: &str, pane: &str) -> SimResult<Expr>

Open resource into pane through the universal default lenses and return its initial Scene.

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pub fn submit( &mut self, pane: &str, intent: &Expr, ) -> SimResult<Vec<SceneUpdate>>

Submit a decoded Intent against pane, then pump and return the Scene update(s) (each carrying the diff that reconstructs its new Scene).

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