pub struct PlayableEvent {
pub lane_id: LaneId,
pub time: Tick,
pub playable: Symbol,
}Expand description
A reference to a named playable to trigger.
Fields§
§lane_id: LaneIdLane the playable triggers on.
time: TickTime in ticks.
playable: SymbolSymbol naming the playable.
Implementations§
Trait Implementations§
Source§impl Clone for PlayableEvent
impl Clone for PlayableEvent
Source§fn clone(&self) -> PlayableEvent
fn clone(&self) -> PlayableEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayableEvent
impl Debug for PlayableEvent
impl Eq for PlayableEvent
Source§impl PartialEq for PlayableEvent
impl PartialEq for PlayableEvent
impl StructuralPartialEq for PlayableEvent
Auto Trait Implementations§
impl Freeze for PlayableEvent
impl RefUnwindSafe for PlayableEvent
impl Send for PlayableEvent
impl Sync for PlayableEvent
impl Unpin for PlayableEvent
impl UnsafeUnpin for PlayableEvent
impl UnwindSafe for PlayableEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more