pub struct LuaTable { /* private fields */ }Expand description
Lua table handle backed by the mutation organ’s runtime-keyed table.
Implementations§
Source§impl LuaTable
impl LuaTable
Sourcepub fn new(cx: &mut Cx, entries: Vec<(Value, Value)>) -> Result<Self>
pub fn new(cx: &mut Cx, entries: Vec<(Value, Value)>) -> Result<Self>
Builds a Lua table from already-evaluated key/value entries.
Sourcepub fn raw_get(&self, cx: &mut Cx, key: &Value) -> Result<Option<Value>>
pub fn raw_get(&self, cx: &mut Cx, key: &Value) -> Result<Option<Value>>
Reads a raw entry without consulting __index.
Sourcepub fn raw_set(&self, cx: &mut Cx, key: Value, value: Value) -> Result<()>
pub fn raw_set(&self, cx: &mut Cx, key: Value, value: Value) -> Result<()>
Writes a raw entry after checking mutation authority.
Sourcepub fn raw_del(&self, cx: &mut Cx, key: &Value) -> Result<Option<Value>>
pub fn raw_del(&self, cx: &mut Cx, key: &Value) -> Result<Option<Value>>
Deletes a raw entry after checking mutation authority.
Sourcepub fn get_symbol(&self, cx: &mut Cx, key: Symbol) -> Result<Option<Value>>
pub fn get_symbol(&self, cx: &mut Cx, key: Symbol) -> Result<Option<Value>>
Reads a symbol-keyed raw entry.
Sourcepub fn set_symbol(&self, cx: &mut Cx, key: Symbol, value: Value) -> Result<()>
pub fn set_symbol(&self, cx: &mut Cx, key: Symbol, value: Value) -> Result<()>
Writes a symbol-keyed raw entry.
Sourcepub fn set_metatable(&self, cx: &mut Cx, metatable: Value) -> Result<()>
pub fn set_metatable(&self, cx: &mut Cx, metatable: Value) -> Result<()>
Installs the table’s metatable after checking mutation authority.
Sourcepub fn len_border(&self, _cx: &mut Cx) -> Result<i64>
pub fn len_border(&self, _cx: &mut Cx) -> Result<i64>
Returns the Lua length border by walking contiguous integer keys from 1.
Sourcepub fn entries_in_key_order(&self) -> Result<Vec<(RuntimeKey, Value)>>
pub fn entries_in_key_order(&self) -> Result<Vec<(RuntimeKey, Value)>>
Returns entries in deterministic key order.
Trait Implementations§
Source§impl Object for LuaTable
impl Object for LuaTable
Source§fn display(&self, _cx: &mut Cx) -> Result<String>
fn display(&self, _cx: &mut Cx) -> Result<String>
Render the object as a human-readable display string.
Source§fn header(&self) -> &ObjectHeader
fn header(&self) -> &ObjectHeader
Identity and trust header for the object; defaults to the shared
anonymous header.
Source§fn op(&self, _key: &OpKey) -> Option<&dyn Op>
fn op(&self, _key: &OpKey) -> Option<&dyn Op>
Resolve the operation registered under
key, if any.Source§impl ObjectCompat for LuaTable
impl ObjectCompat for LuaTable
Source§fn as_expr(&self, cx: &mut Cx) -> Result<Expr>
fn as_expr(&self, cx: &mut Cx) -> Result<Expr>
Expression form of the object; defaults to an opaque extension node.
Source§fn class(&self, cx: &mut Cx) -> Result<Value, Error>
fn class(&self, cx: &mut Cx) -> Result<Value, Error>
Class object this value belongs to; defaults to nil.
Source§fn as_callable(&self) -> Option<&dyn Callable>
fn as_callable(&self) -> Option<&dyn Callable>
Callable view, if the object can be invoked.
Source§fn as_object_encoder(&self) -> Option<&dyn ObjectEncode>
fn as_object_encoder(&self) -> Option<&dyn ObjectEncode>
Object-encoder view, if the object encodes other objects.
Source§fn as_read_constructor(&self) -> Option<&dyn ReadConstructor>
fn as_read_constructor(&self) -> Option<&dyn ReadConstructor>
Read-constructor view, if the object decodes data forms.
Source§fn as_number_domain(&self) -> Option<&(dyn NumberDomain + 'static)>
fn as_number_domain(&self) -> Option<&(dyn NumberDomain + 'static)>
Number-domain view, if the object is a number domain.
Source§fn as_number_value(&self) -> Option<&dyn NumberValue>
fn as_number_value(&self) -> Option<&dyn NumberValue>
Number-value view, if the object is a domain number.
Source§fn as_eval_fabric(&self) -> Option<&dyn EvalFabric>
fn as_eval_fabric(&self) -> Option<&dyn EvalFabric>
Eval-fabric view, if the object is a distributed eval surface.
Source§fn as_sequence(&self) -> Option<&dyn Sequence>
fn as_sequence(&self) -> Option<&dyn Sequence>
Sequence view, if the object is a sequence.
Source§fn as_list(&self) -> Option<&(dyn ListValue + 'static)>
fn as_list(&self) -> Option<&(dyn ListValue + 'static)>
List view, if the object is a list value.
Source§fn as_table_impl(&self) -> Option<&(dyn Table + 'static)>
fn as_table_impl(&self) -> Option<&(dyn Table + 'static)>
Table-implementation view, if the object is a table.
Source§fn as_dir(&self) -> Option<&(dyn Dir + 'static)>
fn as_dir(&self) -> Option<&(dyn Dir + 'static)>
Directory view, if the object is a directory.
Auto Trait Implementations§
impl !Freeze for LuaTable
impl RefUnwindSafe for LuaTable
impl Send for LuaTable
impl Sync for LuaTable
impl Unpin for LuaTable
impl UnsafeUnpin for LuaTable
impl UnwindSafe for LuaTable
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more