pub struct GlassesInputTiming {
pub debounce_ms: u64,
pub gaze_stable_ms: u64,
pub gaze_dwell_ms: u64,
pub head_stable_ms: u64,
pub hand_stable_ms: u64,
pub tap_sequence_ms: u64,
pub long_press_ms: u64,
}Expand description
Thresholds used while composing physical glasses input.
Fields§
§debounce_ms: u64Minimum spacing between accepted physical inputs.
gaze_stable_ms: u64Minimum stable gaze time for a focus move on enter or hold.
gaze_dwell_ms: u64Minimum stable gaze time for a selection dwell.
head_stable_ms: u64Minimum stable head-tracking time for head gestures.
hand_stable_ms: u64Minimum stable hand-tracking time for rays and pinches.
tap_sequence_ms: u64Maximum span for a single or double tap pattern.
long_press_ms: u64Minimum held duration that turns a tap or button into edit/dismiss.
Trait Implementations§
Source§impl Clone for GlassesInputTiming
impl Clone for GlassesInputTiming
Source§fn clone(&self) -> GlassesInputTiming
fn clone(&self) -> GlassesInputTiming
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GlassesInputTiming
Source§impl Debug for GlassesInputTiming
impl Debug for GlassesInputTiming
Source§impl Default for GlassesInputTiming
impl Default for GlassesInputTiming
impl Eq for GlassesInputTiming
Source§impl PartialEq for GlassesInputTiming
impl PartialEq for GlassesInputTiming
impl StructuralPartialEq for GlassesInputTiming
Auto Trait Implementations§
impl Freeze for GlassesInputTiming
impl RefUnwindSafe for GlassesInputTiming
impl Send for GlassesInputTiming
impl Sync for GlassesInputTiming
impl Unpin for GlassesInputTiming
impl UnsafeUnpin for GlassesInputTiming
impl UnwindSafe for GlassesInputTiming
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more