pub struct Gain { /* private fields */ }Expand description
Implementations§
Trait Implementations§
Source§impl Processor for Gain
impl Processor for Gain
Source§fn prepare(&mut self, _cfg: PrepareConfig)
fn prepare(&mut self, _cfg: PrepareConfig)
Prepares the processor for a sample rate, block size, and channel layout.
Source§fn process(&mut self, block: &mut ProcessBlock<'_>)
fn process(&mut self, block: &mut ProcessBlock<'_>)
Processes one block of audio and events in place.
Source§fn clock_domain(&self) -> ClockDomain
fn clock_domain(&self) -> ClockDomain
Returns the processor’s clock domain (defaults to sample rate).
Source§fn latency_class(&self) -> LatencyClass
fn latency_class(&self) -> LatencyClass
Returns the processor’s latency class (defaults to block-local).
Source§fn realtime_pin(&self) -> bool
fn realtime_pin(&self) -> bool
Returns whether the processor must run in the realtime thread (defaults
to
true).Source§fn ports(&self, in_channels: u16, out_channels: u16) -> Vec<PortDecl>
fn ports(&self, in_channels: u16, out_channels: u16) -> Vec<PortDecl>
Returns the processor’s port declarations for the given channel counts
(defaults to a single audio in/out pair).
Source§fn descriptor(&self, in_channels: u16, out_channels: u16) -> ProcessorDescriptor
fn descriptor(&self, in_channels: u16, out_channels: u16) -> ProcessorDescriptor
Returns the full
ProcessorDescriptor assembled from this processor’s
clock, latency, pinning, and ports.Source§fn tail_frames(&self) -> u64
fn tail_frames(&self) -> u64
Returns the processor’s release tail length in frames (defaults to
0).impl StructuralPartialEq for Gain
Auto Trait Implementations§
impl Freeze for Gain
impl RefUnwindSafe for Gain
impl Send for Gain
impl Sync for Gain
impl Unpin for Gain
impl UnsafeUnpin for Gain
impl UnwindSafe for Gain
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more