pub struct DeviceNode {
pub split: BinSplit,
pub left: i32,
pub right: i32,
}Expand description
One node of a tree in device form. Children >= 0 are nodes, < 0 are !leaf.
Fields§
§split: BinSplit§left: i32§right: i32Trait Implementations§
Source§impl Clone for DeviceNode
impl Clone for DeviceNode
impl Copy for DeviceNode
Source§impl Debug for DeviceNode
impl Debug for DeviceNode
impl Eq for DeviceNode
Source§impl PartialEq for DeviceNode
impl PartialEq for DeviceNode
impl StructuralPartialEq for DeviceNode
Auto Trait Implementations§
impl Forget for DeviceNode
impl Freeze for DeviceNode
impl Move for DeviceNode
impl RefUnwindSafe for DeviceNode
impl Send for DeviceNode
impl Sync for DeviceNode
impl Unpin for DeviceNode
impl UnsafeUnpin for DeviceNode
impl UnwindSafe for DeviceNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more