Struct silkenweb::elements::html::Select

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pub struct Select<Dom: Dom = DefaultDom, Mutability = Mut>(/* private fields */);
Expand description

The HTML select element

The HTML <select> element represents a control that provides a menu of options.

Implementations§

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impl<Dom: Dom> Select<Dom>

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pub fn new() -> Self

Construct with no attributes set.

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pub fn freeze(self) -> Select<Dom, Const>

Freeze self, making it immutable.

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pub fn autocomplete<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The autocomplete attribute

A DOMString providing a hint for a user agent’s autocomplete feature.

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pub fn autofocus<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<bool>,

The autofocus attribute

Lets you specify that a form control should have input focus when the page loads. Only one form element in a document can have the autofocus attribute.

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pub fn disabled<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<bool>,

The disabled attribute

Indicates that the user cannot interact with the control. If this attribute is not specified, the control inherits its setting from the containing element, for example <fieldset>; if there is no containing element with the disabled attribute set, then the control is enabled.

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pub fn form<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The form attribute

The <form> element to associate the <select> with (its form owner). The value of this attribute must be the id of a <form> in the same document. (If this attribute is not set, the <select> is associated with its ancestor <form> element, if any.)

This attribute lets you associate <select> elements to <form>s anywhere in the document, not just inside a <form>. It can also override an ancestor <form> element.

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pub fn multiple<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<bool>,

The multiple attribute

Indicates that multiple options can be selected in the list. If it is not specified, then only one option can be selected at a time. When multiple is specified, most browsers will show a scrolling list box instead of a single line dropdown.

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pub fn name<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The name attribute

This attribute is used to specify the name of the control.

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pub fn required<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<bool>,

The required attribute

Indicates that an option with a non-empty string value must be selected.

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pub fn size<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The size attribute

If the control is presented as a scrolling list box (e.g. when multiple is specified), this attribute represents the number of rows in the list that should be visible at one time. Browsers are not required to present a select element as a scrolled list box. The default value is 0.

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impl<InitParam, Dom> Select<Template<InitParam, Dom>>
where Dom: InstantiableDom, InitParam: 'static,

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pub fn on_instantiate( self, f: impl 'static + Fn(Select<Dom>, &InitParam) -> Select<Dom> ) -> Self

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impl<InitParam, Dom> Select<Template<InitParam, Dom>, Const>
where Dom: InstantiableDom, InitParam: 'static,

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pub fn instantiate(&self, param: &InitParam) -> Select<Dom>

Trait Implementations§

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impl<Dom: Dom> AriaElement for Select<Dom>

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fn role<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA role attribute
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fn aria_activedescendant<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-activedescendant Attribute Read more
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fn aria_atomic<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-atomic Attribute Read more
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fn aria_autocomplete<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-autocomplete Attribute Read more
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fn aria_braillelabel<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-braillelabel Attribute Read more
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fn aria_brailleroledescription<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

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fn aria_busy<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-busy Attribute Read more
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fn aria_checked<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-checked Attribute Read more
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fn aria_colcount<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<i64>,

The ARIA aria-colcount Attribute Read more
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fn aria_colindex<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-colindex Attribute Read more
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fn aria_colindextext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-colindextext Attribute Read more
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fn aria_colspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-colspan Attribute Read more
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fn aria_controls<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-controls Attribute Read more
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fn aria_current<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-current Attribute Read more
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fn aria_describedby<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-describedby Attribute Read more
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fn aria_description<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-description Attribute Read more
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fn aria_details<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-details Attribute Read more
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fn aria_disabled<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-disabled Attribute Read more
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fn aria_errormessage<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-errormessage Attribute Read more
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fn aria_expanded<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-expanded Attribute Read more
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fn aria_flowto<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-flowto Attribute Read more
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fn aria_haspopup<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-haspopup Attribute Read more
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fn aria_hidden<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-hidden Attribute Read more
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fn aria_invalid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-invalid Attribute Read more
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fn aria_keyshortcuts<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-keyshortcuts Attribute Read more
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fn aria_label<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-label Attribute Read more
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fn aria_labelledby<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-labelledby Attribute Read more
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fn aria_level<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-level Attribute Read more
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fn aria_live<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-live Attribute Read more
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fn aria_modal<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-modal Attribute Read more
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fn aria_multiline<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-multiline Attribute Read more
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fn aria_multiselectable<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-multiselectable Attribute Read more
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fn aria_orientation<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-orientation Attribute Read more
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fn aria_owns<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-owns Attribute Read more
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fn aria_placeholder<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-placeholder Attribute Read more
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fn aria_posinset<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-posinset Attribute Read more
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fn aria_pressed<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-pressed Attribute Read more
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fn aria_readonly<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-readonly Attribute Read more
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fn aria_relevant<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-relevant Attribute Read more
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fn aria_required<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-required Attribute Read more
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fn aria_roledescription<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-roledescription Attribute Read more
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fn aria_rowcount<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<i64>,

The ARIA aria-rowcount Attribute Read more
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fn aria_rowindex<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-rowindex Attribute Read more
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fn aria_rowindextext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-rowindextext Attribute Read more
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fn aria_rowspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-rowspan Attribute Read more
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fn aria_selected<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-selected Attribute Read more
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fn aria_setsize<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<i64>,

The ARIA aria-setsize Attribute Read more
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fn aria_sort<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-sort Attribute Read more
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fn aria_valuemax<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuemax Attribute Read more
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fn aria_valuemin<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuemin Attribute Read more
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fn aria_valuenow<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuenow Attribute Read more
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fn aria_valuetext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-valuetext Attribute Read more
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impl<Dom: Dom> Default for Select<Dom>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<Dom> Display for Select<Dom, Const>
where Dom: Dom,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Dom: Dom> Element for Select<Dom>

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type Dom = Dom

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type DomElement = HtmlSelectElement

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fn class<'a, T>(self, class: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: 'a + AsRef<str>,

Add a class to the element. Read more
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fn classes<'a, T, Iter>( self, classes: impl RefSignalOrValue<'a, Item = Iter> ) -> Self
where T: 'a + AsRef<str>, Iter: 'a + IntoIterator<Item = T>,

Set the classes on an element Read more
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fn attribute<'a>( self, name: &str, value: impl RefSignalOrValue<'a, Item = impl Attribute> ) -> Self

Set an attribute Read more
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fn style_property<'a>( self, name: impl Into<String>, value: impl RefSignalOrValue<'a, Item = impl AsRef<str> + 'a> ) -> Self

Set an inline style property Read more
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fn effect(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self

Apply an effect after the next render. Read more
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fn effect_signal<T: 'static>( self, sig: impl Signal<Item = T> + 'static, f: impl Fn(&Self::DomElement, T) + Clone + 'static ) -> Self

Apply an effect after the next render each time a signal yields a new value.
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fn map_element(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self

Map a function over the element.
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fn map_element_signal<T: 'static>( self, sig: impl Signal<Item = T> + 'static, f: impl Fn(&Self::DomElement, T) + Clone + 'static ) -> Self

Map a function over the element each time a signal changes.
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fn handle(&self) -> ElementHandle<Self::Dom, Self::DomElement>

Get a handle to the element. Read more
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fn spawn_future(self, future: impl Future<Output = ()> + 'static) -> Self

Spawn a future on the element. Read more
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fn on(self, name: &'static str, f: impl FnMut(JsValue) + 'static) -> Self

Register an event handler. Read more
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impl<Dom: Dom> ElementEvents for Select<Dom>

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fn on_animationcancel( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationend( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationiteration( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationstart( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_auxclick( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_blur(self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static) -> Self

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fn on_click(self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static) -> Self

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fn on_compositionend( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_compositionstart( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_compositionupdate( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_contextmenu( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_dblclick( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_focusin( self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static ) -> Self

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fn on_focusout( self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static ) -> Self

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fn on_focus(self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static) -> Self

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fn on_fullscreenchange( self, f: impl FnMut(Event, Self::DomElement) + 'static ) -> Self

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fn on_fullscreenerror( self, f: impl FnMut(Event, Self::DomElement) + 'static ) -> Self

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fn on_gotpointercapture( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_keydown( self, f: impl FnMut(KeyboardEvent, Self::DomElement) + 'static ) -> Self

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fn on_keyup( self, f: impl FnMut(KeyboardEvent, Self::DomElement) + 'static ) -> Self

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fn on_lostpointercapture( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_mousedown( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseenter( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseleave( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mousemove( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseout( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseover( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseup( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointercancel( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerdown( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerenter( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerleave( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointermove( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerout( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerover( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerrawupdate( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerup( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitioncancel( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionend( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionrun( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionstart( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_scroll(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_scrollend(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_securitypolicyviolation( self, f: impl FnMut(SecurityPolicyViolationEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchcancel( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchend( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchmove( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchstart( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_wheel(self, f: impl FnMut(WheelEvent, Self::DomElement) + 'static) -> Self

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fn on_copy(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_cut(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_paste(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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impl<Dom: Dom> From<Select<Dom>> for GenericElement<Dom, Const>

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fn from(elem: Select<Dom, Mut>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom, Mutability> From<Select<Dom, Mutability>> for GenericElement<Dom, Mutability>

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fn from(elem: Select<Dom, Mutability>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom, Mutability> From<Select<Dom, Mutability>> for Node<Dom>

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fn from(elem: Select<Dom, Mutability>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom> HtmlElement for Select<Dom>

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fn accesskey<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global accesskey Attribute Read more
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fn autocapitalize<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The Global autocapitalize Attribute Read more
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fn autofocus<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<bool>,

The Global autofocus Attribute Read more
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fn contenteditable<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The Global contenteditable Attribute Read more
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fn contextmenu<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global contextmenu Attribute Read more
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fn dir<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global dir Attribute Read more
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fn draggable<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global draggable Attribute Read more
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fn enterkeyhint<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global enterkeyhint Attribute Read more
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fn exportparts<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global exportparts Attribute Read more
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fn hidden<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<bool>,

The Global hidden Attribute Read more
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fn id<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global id Attribute Read more
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fn inputmode<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global inputmode Attribute Read more
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fn is<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global is Attribute Read more
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fn itemid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemid Attribute Read more
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fn itemprop<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemprop Attribute Read more
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fn itemref<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemref Attribute Read more
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fn itemscope<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemscope Attribute Read more
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fn itemtype<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemtype Attribute Read more
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fn lang<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global lang Attribute Read more
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fn nonce<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global nonce Attribute Read more
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fn part<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global part Attribute Read more
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fn slot<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global slot Attribute Read more
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fn spellcheck<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global spellcheck Attribute Read more
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fn style<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global style Attribute Read more
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fn tabindex<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<i32>,

The Global tabindex Attribute Read more
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fn title<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global title Attribute Read more
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fn translate<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global translate Attribute Read more
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impl<Dom: Dom> HtmlElementEvents for Select<Dom>

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fn on_beforeinput( self, f: impl FnMut(InputEvent, Self::DomElement) + 'static ) -> Self

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fn on_change(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_error(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_input(self, f: impl FnMut(InputEvent, Self::DomElement) + 'static) -> Self

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fn on_drag(self, f: impl FnMut(DragEvent, Self::DomElement) + 'static) -> Self

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fn on_dragend( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_dragenter( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_dragleave( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_dragover( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_dragstart( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_drop(self, f: impl FnMut(DragEvent, Self::DomElement) + 'static) -> Self

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fn on_load(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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impl<Dom: Dom, Mutability> InDom for Select<Dom, Mutability>

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type Dom = Dom

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impl<Dom: Dom> ParentElement<Dom> for Select<Dom>

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fn text<'a, T>(self, child: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: 'a + AsRef<str> + Into<String>,

Add a text child to this element Read more
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fn child(self, child: impl SignalOrValue<Item = impl ChildNode<Dom>>) -> Self

Add a child to the element. Read more
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fn optional_child( self, child: impl SignalOrValue<Item = Option<impl ChildNode<Dom>>> ) -> Self

Add an optional child to the element. Read more
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fn children<N>(self, children: impl IntoIterator<Item = N>) -> Self
where N: Into<Node<Dom>>,

Add children to the element. Read more
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fn children_signal<N>( self, children: impl SignalVec<Item = N> + 'static ) -> Self
where N: Into<Node<Dom>>,

Add children from a SignalVec to the element. Read more
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impl<Dom: Dom, Mutability> Value for Select<Dom, Mutability>

Auto Trait Implementations§

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impl<Dom, Mutability> Freeze for Select<Dom, Mutability>
where <Dom as Dom>::Element: Freeze,

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impl<Dom = Dry, Mutability = Mut> !RefUnwindSafe for Select<Dom, Mutability>

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impl<Dom = Dry, Mutability = Mut> !Send for Select<Dom, Mutability>

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impl<Dom = Dry, Mutability = Mut> !Sync for Select<Dom, Mutability>

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impl<Dom, Mutability> Unpin for Select<Dom, Mutability>
where <Dom as Dom>::Element: Unpin, Mutability: Unpin,

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impl<Dom = Dry, Mutability = Mut> !UnwindSafe for Select<Dom, Mutability>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<'a, T> RefSignalOrValue<'a> for T
where T: RefValue<'a> + 'a,

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type Item = T

The underlying type of the value or signal.
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type Map<'b: 'a, F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b, R: RefSignalOrValue<'b, Item = R> + 'b> = R

The return type for Self::map. Read more
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type Signal = Always<<T as RefSignalOrValue<'a>>::Item>

The signal type. Use Always for value types.
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fn map<'b, F, R>( self, callback: F ) -> <T as RefSignalOrValue<'a>>::Map<'b, F, R>
where 'b: 'a, R: RefSignalOrValue<'b, Item = R> + 'b, F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b,

Map a function over this signal/value to produce a new signal/value.
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fn select<FVal, FSig, Data, Out>( self, fn_val: FVal, _fn_sig: FSig, data: Data ) -> Out
where FVal: FnOnce(Data, <T as RefSignalOrValue<'a>>::Item) -> Out, FSig: FnOnce(Data, <T as RefSignalOrValue<'a>>::Signal) -> Out,

Select a function based on whether this is a signal or value. Read more
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fn select_spawn<FVal, FSig, Task, Exec>( self, fn_val: FVal, _fn_sig: FSig, executor: &mut Exec )
where FVal: FnOnce(&mut Exec, <T as RefSignalOrValue<'a>>::Item), FSig: FnOnce(&mut Exec, <T as RefSignalOrValue<'a>>::Signal) -> Task, Task: Future<Output = ()> + 'a, Exec: Executor,

Select a function based on whether this is a signal or value. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<D, T> ChildElement<D> for T
where D: Dom, T: Into<GenericElement<D, Const>> + Into<Node<D>> + Value + 'static,

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impl<D, T> ChildNode<D> for T
where D: Dom, T: Into<Node<D>> + Value + 'static,

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impl<T> RefValue<'static> for T
where T: Value,

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impl<T> SignalOrValue for T
where T: RefSignalOrValue<'static>,