Struct silkenweb::elements::html::Button

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pub struct Button<Dom: Dom = DefaultDom, Mutability = Mut>(/* private fields */);
Expand description

The HTML button element

The HTML <button> element represents a clickable button, which can be used in forms or anywhere in a document that needs simple, standard button functionality.

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impl<Dom: Dom> Button<Dom>

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pub fn new() -> Self

Construct with no attributes set.

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pub fn freeze(self) -> Button<Dom, Const>

Freeze self, making it immutable.

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pub fn autofocus<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<bool>,

The autofocus attribute

Specifies that the button should have input focus when the page loads. Only one element in a document can have this attribute.

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pub fn disabled<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<bool>,

The disabled attribute

Prevents the user from interacting with the button: it cannot be pressed or focused.

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pub fn form<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The form attribute

The <form> element to associate the button with (its form owner). The value of this attribute must be the id of a <form> in the same document. (If this attribute is not set, the <button> is associated with its ancestor <form> element, if any.)

This attribute lets you associate <button> elements to <form>s anywhere in the document, not just inside a <form>. It can also override an ancestor <form> element.

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pub fn formaction<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The formaction attribute

The URL that processes the information submitted by the button. Overrides the action attribute of the button’s form owner. Does nothing if there is no form owner.

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pub fn formenctype<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The formenctype attribute

If the button is a submit button (it’s inside/associated with a <form> and doesn’t have type=“button”), specifies how to encode the form data that is submitted. Possible values:

  • application/x-www-form-urlencoded: The default if the attribute is not used.
  • multipart/form-data: Use to submit <input> elements with their type attributes set to file.
  • text/plain: Specified as a debugging aid; shouldn’t be used for real form submission.

If this attribute is specified, it overrides the enctype attribute of the button’s form owner.

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pub fn formmethod<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The formmethod attribute

If the button is a submit button (it’s inside/associated with a <form> and doesn’t have type=“button”), this attribute specifies the HTTP method used to submit the form. Possible values:

  • post: The data from the form are included in the body of the HTTP request when sent to the server. Use when the form contains information that shouldn’t be public, like login credentials.
  • get: The form data are appended to the form’s action URL, with a ? as a separator, and the resulting URL is sent to the server. Use this method when the form has no side effects, like search forms.

If specified, this attribute overrides the method attribute of the button’s form owner.

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pub fn formnovalidate<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<bool>,

The formnovalidate attribute

If the button is a submit button, specifies that the form is not to be validated when it is submitted. If this attribute is specified, it overrides the novalidate attribute of the button’s form owner.

This attribute is also available on <input type="image"> and <input type="submit"> elements.

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pub fn formtarget<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The formtarget attribute

If the button is a submit button, this attribute is a author-defined name or standardized, underscore-prefixed keyword indicating where to display the response from submitting the form. This is the name of, or keyword for, a browsing context (a tab, window, or <iframe>). If this attribute is specified, it overrides the target attribute of the button’s form owner. The following keywords have special meanings:

  • _self: Load the response into the same browsing context as the current one. This is the default if the attribute is not specified.
  • _blank: Load the response into a new unnamed browsing context — usually a new tab or window, depending on the user’s browser settings.
  • _parent: Load the response into the parent browsing context of the current one. If there is no parent, this option behaves the same way as _self.
  • _top: Load the response into the top-level browsing context (that is, the browsing context that is an ancestor of the current one, and has no parent). If there is no parent, this option behaves the same way as _self.
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pub fn name<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The name attribute

The name of the button, submitted as a pair with the button’s value as part of the form data.

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pub fn type<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The type attribute

The default behavior of the button. Possible values are:

  • submit: The button submits the form data to the server. This is the default if the attribute is not specified for buttons associated with a <form>, or if the attribute is an empty or invalid value.
  • reset: The button resets all the controls to their initial values, like <input type="reset">. (This behavior tends to annoy users.)
  • button: The button has no default behavior, and does nothing when pressed by default. It can have client-side scripts listen to the element’s events, which are triggered when the events occur.
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pub fn value<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The value attribute

Defines the value associated with the button’s name when it’s submitted with the form data. This value is passed to the server in params when the form is submitted.

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impl<InitParam, Dom> Button<Template<InitParam, Dom>>
where Dom: InstantiableDom, InitParam: 'static,

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pub fn on_instantiate( self, f: impl 'static + Fn(Button<Dom>, &InitParam) -> Button<Dom> ) -> Self

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impl<InitParam, Dom> Button<Template<InitParam, Dom>, Const>
where Dom: InstantiableDom, InitParam: 'static,

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pub fn instantiate(&self, param: &InitParam) -> Button<Dom>

Trait Implementations§

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impl<Dom: Dom> AriaElement for Button<Dom>

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fn role<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA role attribute
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fn aria_activedescendant<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-activedescendant Attribute Read more
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fn aria_atomic<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-atomic Attribute Read more
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fn aria_autocomplete<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-autocomplete Attribute Read more
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fn aria_braillelabel<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-braillelabel Attribute Read more
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fn aria_brailleroledescription<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

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fn aria_busy<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-busy Attribute Read more
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fn aria_checked<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-checked Attribute Read more
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fn aria_colcount<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<i64>,

The ARIA aria-colcount Attribute Read more
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fn aria_colindex<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-colindex Attribute Read more
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fn aria_colindextext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-colindextext Attribute Read more
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fn aria_colspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-colspan Attribute Read more
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fn aria_controls<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-controls Attribute Read more
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fn aria_current<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-current Attribute Read more
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fn aria_describedby<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-describedby Attribute Read more
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fn aria_description<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-description Attribute Read more
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fn aria_details<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-details Attribute Read more
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fn aria_disabled<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-disabled Attribute Read more
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fn aria_errormessage<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-errormessage Attribute Read more
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fn aria_expanded<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-expanded Attribute Read more
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fn aria_flowto<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-flowto Attribute Read more
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fn aria_haspopup<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-haspopup Attribute Read more
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fn aria_hidden<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-hidden Attribute Read more
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fn aria_invalid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-invalid Attribute Read more
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fn aria_keyshortcuts<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-keyshortcuts Attribute Read more
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fn aria_label<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-label Attribute Read more
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fn aria_labelledby<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-labelledby Attribute Read more
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fn aria_level<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-level Attribute Read more
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fn aria_live<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-live Attribute Read more
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fn aria_modal<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-modal Attribute Read more
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fn aria_multiline<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-multiline Attribute Read more
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fn aria_multiselectable<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-multiselectable Attribute Read more
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fn aria_orientation<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-orientation Attribute Read more
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fn aria_owns<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-owns Attribute Read more
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fn aria_placeholder<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-placeholder Attribute Read more
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fn aria_posinset<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-posinset Attribute Read more
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fn aria_pressed<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-pressed Attribute Read more
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fn aria_readonly<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-readonly Attribute Read more
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fn aria_relevant<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-relevant Attribute Read more
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fn aria_required<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-required Attribute Read more
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fn aria_roledescription<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-roledescription Attribute Read more
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fn aria_rowcount<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<i64>,

The ARIA aria-rowcount Attribute Read more
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fn aria_rowindex<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-rowindex Attribute Read more
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fn aria_rowindextext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-rowindextext Attribute Read more
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fn aria_rowspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-rowspan Attribute Read more
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fn aria_selected<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-selected Attribute Read more
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fn aria_setsize<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<i64>,

The ARIA aria-setsize Attribute Read more
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fn aria_sort<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-sort Attribute Read more
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fn aria_valuemax<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuemax Attribute Read more
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fn aria_valuemin<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuemin Attribute Read more
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fn aria_valuenow<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuenow Attribute Read more
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fn aria_valuetext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-valuetext Attribute Read more
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impl<Dom: Dom> Default for Button<Dom>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<Dom> Display for Button<Dom, Const>
where Dom: Dom,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Dom: Dom> Element for Button<Dom>

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type Dom = Dom

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type DomElement = HtmlButtonElement

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fn class<'a, T>(self, class: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: 'a + AsRef<str>,

Add a class to the element. Read more
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fn classes<'a, T, Iter>( self, classes: impl RefSignalOrValue<'a, Item = Iter> ) -> Self
where T: 'a + AsRef<str>, Iter: 'a + IntoIterator<Item = T>,

Set the classes on an element Read more
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fn attribute<'a>( self, name: &str, value: impl RefSignalOrValue<'a, Item = impl Attribute> ) -> Self

Set an attribute Read more
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fn style_property<'a>( self, name: impl Into<String>, value: impl RefSignalOrValue<'a, Item = impl AsRef<str> + 'a> ) -> Self

Set an inline style property Read more
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fn effect(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self

Apply an effect after the next render. Read more
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fn effect_signal<T: 'static>( self, sig: impl Signal<Item = T> + 'static, f: impl Fn(&Self::DomElement, T) + Clone + 'static ) -> Self

Apply an effect after the next render each time a signal yields a new value.
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fn map_element(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self

Map a function over the element.
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fn map_element_signal<T: 'static>( self, sig: impl Signal<Item = T> + 'static, f: impl Fn(&Self::DomElement, T) + Clone + 'static ) -> Self

Map a function over the element each time a signal changes.
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fn handle(&self) -> ElementHandle<Self::Dom, Self::DomElement>

Get a handle to the element. Read more
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fn spawn_future(self, future: impl Future<Output = ()> + 'static) -> Self

Spawn a future on the element. Read more
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fn on(self, name: &'static str, f: impl FnMut(JsValue) + 'static) -> Self

Register an event handler. Read more
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impl<Dom: Dom> ElementEvents for Button<Dom>

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fn on_animationcancel( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationend( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationiteration( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationstart( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_auxclick( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_blur(self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static) -> Self

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fn on_click(self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static) -> Self

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fn on_compositionend( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_compositionstart( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_compositionupdate( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_contextmenu( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_dblclick( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_focusin( self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static ) -> Self

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fn on_focusout( self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static ) -> Self

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fn on_focus(self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static) -> Self

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fn on_fullscreenchange( self, f: impl FnMut(Event, Self::DomElement) + 'static ) -> Self

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fn on_fullscreenerror( self, f: impl FnMut(Event, Self::DomElement) + 'static ) -> Self

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fn on_gotpointercapture( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_keydown( self, f: impl FnMut(KeyboardEvent, Self::DomElement) + 'static ) -> Self

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fn on_keyup( self, f: impl FnMut(KeyboardEvent, Self::DomElement) + 'static ) -> Self

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fn on_lostpointercapture( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_mousedown( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseenter( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseleave( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mousemove( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseout( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseover( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseup( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointercancel( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerdown( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerenter( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerleave( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointermove( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerout( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerover( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerrawupdate( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerup( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitioncancel( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionend( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionrun( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionstart( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_scroll(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_scrollend(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_securitypolicyviolation( self, f: impl FnMut(SecurityPolicyViolationEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchcancel( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchend( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchmove( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchstart( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_wheel(self, f: impl FnMut(WheelEvent, Self::DomElement) + 'static) -> Self

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fn on_copy(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_cut(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_paste(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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impl<Dom: Dom> From<Button<Dom>> for GenericElement<Dom, Const>

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fn from(elem: Button<Dom, Mut>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom, Mutability> From<Button<Dom, Mutability>> for GenericElement<Dom, Mutability>

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fn from(elem: Button<Dom, Mutability>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom, Mutability> From<Button<Dom, Mutability>> for Node<Dom>

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fn from(elem: Button<Dom, Mutability>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom> HtmlElement for Button<Dom>

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fn accesskey<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global accesskey Attribute Read more
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fn autocapitalize<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The Global autocapitalize Attribute Read more
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fn autofocus<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<bool>,

The Global autofocus Attribute Read more
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fn contenteditable<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The Global contenteditable Attribute Read more
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fn contextmenu<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global contextmenu Attribute Read more
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fn dir<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global dir Attribute Read more
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fn draggable<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global draggable Attribute Read more
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fn enterkeyhint<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global enterkeyhint Attribute Read more
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fn exportparts<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global exportparts Attribute Read more
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fn hidden<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<bool>,

The Global hidden Attribute Read more
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fn id<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global id Attribute Read more
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fn inputmode<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global inputmode Attribute Read more
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fn is<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global is Attribute Read more
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fn itemid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemid Attribute Read more
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fn itemprop<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemprop Attribute Read more
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fn itemref<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemref Attribute Read more
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fn itemscope<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemscope Attribute Read more
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fn itemtype<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global itemtype Attribute Read more
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fn lang<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global lang Attribute Read more
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fn nonce<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global nonce Attribute Read more
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fn part<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global part Attribute Read more
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fn slot<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global slot Attribute Read more
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fn spellcheck<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global spellcheck Attribute Read more
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fn style<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global style Attribute Read more
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fn tabindex<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<i32>,

The Global tabindex Attribute Read more
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fn title<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global title Attribute Read more
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fn translate<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The Global translate Attribute Read more
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impl<Dom: Dom> HtmlElementEvents for Button<Dom>

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fn on_beforeinput( self, f: impl FnMut(InputEvent, Self::DomElement) + 'static ) -> Self

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fn on_change(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_error(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_input(self, f: impl FnMut(InputEvent, Self::DomElement) + 'static) -> Self

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fn on_drag(self, f: impl FnMut(DragEvent, Self::DomElement) + 'static) -> Self

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fn on_dragend( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_dragenter( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_dragleave( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_dragover( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_dragstart( self, f: impl FnMut(DragEvent, Self::DomElement) + 'static ) -> Self

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fn on_drop(self, f: impl FnMut(DragEvent, Self::DomElement) + 'static) -> Self

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fn on_load(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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impl<Dom: Dom, Mutability> InDom for Button<Dom, Mutability>

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type Dom = Dom

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impl<Dom: Dom> ParentElement<Dom> for Button<Dom>

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fn text<'a, T>(self, child: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: 'a + AsRef<str> + Into<String>,

Add a text child to this element Read more
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fn child(self, child: impl SignalOrValue<Item = impl ChildNode<Dom>>) -> Self

Add a child to the element. Read more
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fn optional_child( self, child: impl SignalOrValue<Item = Option<impl ChildNode<Dom>>> ) -> Self

Add an optional child to the element. Read more
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fn children<N>(self, children: impl IntoIterator<Item = N>) -> Self
where N: Into<Node<Dom>>,

Add children to the element. Read more
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fn children_signal<N>( self, children: impl SignalVec<Item = N> + 'static ) -> Self
where N: Into<Node<Dom>>,

Add children from a SignalVec to the element. Read more
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impl<Dom: Dom, Mutability> Value for Button<Dom, Mutability>

Auto Trait Implementations§

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impl<Dom, Mutability> Freeze for Button<Dom, Mutability>
where <Dom as Dom>::Element: Freeze,

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impl<Dom = Dry, Mutability = Mut> !RefUnwindSafe for Button<Dom, Mutability>

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impl<Dom = Dry, Mutability = Mut> !Send for Button<Dom, Mutability>

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impl<Dom = Dry, Mutability = Mut> !Sync for Button<Dom, Mutability>

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impl<Dom, Mutability> Unpin for Button<Dom, Mutability>
where <Dom as Dom>::Element: Unpin, Mutability: Unpin,

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impl<Dom = Dry, Mutability = Mut> !UnwindSafe for Button<Dom, Mutability>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<'a, T> RefSignalOrValue<'a> for T
where T: RefValue<'a> + 'a,

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type Item = T

The underlying type of the value or signal.
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type Map<'b: 'a, F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b, R: RefSignalOrValue<'b, Item = R> + 'b> = R

The return type for Self::map. Read more
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type Signal = Always<<T as RefSignalOrValue<'a>>::Item>

The signal type. Use Always for value types.
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fn map<'b, F, R>( self, callback: F ) -> <T as RefSignalOrValue<'a>>::Map<'b, F, R>
where 'b: 'a, R: RefSignalOrValue<'b, Item = R> + 'b, F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b,

Map a function over this signal/value to produce a new signal/value.
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fn select<FVal, FSig, Data, Out>( self, fn_val: FVal, _fn_sig: FSig, data: Data ) -> Out
where FVal: FnOnce(Data, <T as RefSignalOrValue<'a>>::Item) -> Out, FSig: FnOnce(Data, <T as RefSignalOrValue<'a>>::Signal) -> Out,

Select a function based on whether this is a signal or value. Read more
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fn select_spawn<FVal, FSig, Task, Exec>( self, fn_val: FVal, _fn_sig: FSig, executor: &mut Exec )
where FVal: FnOnce(&mut Exec, <T as RefSignalOrValue<'a>>::Item), FSig: FnOnce(&mut Exec, <T as RefSignalOrValue<'a>>::Signal) -> Task, Task: Future<Output = ()> + 'a, Exec: Executor,

Select a function based on whether this is a signal or value. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<D, T> ChildElement<D> for T
where D: Dom, T: Into<GenericElement<D, Const>> + Into<Node<D>> + Value + 'static,

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impl<D, T> ChildNode<D> for T
where D: Dom, T: Into<Node<D>> + Value + 'static,

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impl<T> RefValue<'static> for T
where T: Value,

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impl<T> SignalOrValue for T
where T: RefSignalOrValue<'static>,