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§Runtime Types for Plurality
Runtime representations of plurality constructs for the DAEMONIORUM game engine. These types represent the in-game state of the plural system.
Structs§
- Alter
- Runtime representation of an alter
- Anima
State - Anima state represents the emotional/psychological state of an alter or the system. Based on the PAD (Pleasure-Arousal-Dominance) model of emotional states.
- CoCon
Channel - A communication channel between co-conscious alters
- CoCon
Message - A message in a co-con channel
- Headspace
Atmosphere - Atmospheric conditions in the headspace
- Headspace
State - State of the internal headspace/inner world
- Plural
System - The plural system as a whole
- Trigger
- A trigger event that can affect the system
Enums§
- Alter
Category - Alter category from the Council system
- Alter
Presence State - Runtime state of an alter
- Fronting
State - Represents who is currently fronting
- Memory
Access - Memory access level
- Reality
Layer - Reality perception layer
- Switch
Fail Reason - Reasons a switch can fail
- Switch
Result - Result of a switch attempt
- Trigger
Category - Categories of triggers
- Trigger
Result - Result of processing a trigger
Type Aliases§
- Trigger
Id - Unique identifier for a trigger type