pub struct PerceptionTrigger {
pub trigger_id: String,
pub conditions: Vec<PerceptionTriggerCondition>,
pub intensity: f32,
}Expand description
A trigger that activates when an entity is perceived
Fields§
§trigger_id: StringTrigger ID to fire
conditions: Vec<PerceptionTriggerCondition>Conditions for triggering
intensity: f32Intensity of the trigger
Trait Implementations§
Source§impl Clone for PerceptionTrigger
impl Clone for PerceptionTrigger
Source§fn clone(&self) -> PerceptionTrigger
fn clone(&self) -> PerceptionTrigger
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for PerceptionTrigger
impl RefUnwindSafe for PerceptionTrigger
impl Send for PerceptionTrigger
impl Sync for PerceptionTrigger
impl Unpin for PerceptionTrigger
impl UnwindSafe for PerceptionTrigger
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