pub enum PipeOp {
Show 63 variants
Transform(Box<Expr>),
Filter(Box<Expr>),
Sort(Option<Ident>),
Reduce(Box<Expr>),
ReduceSum,
ReduceProd,
ReduceMin,
ReduceMax,
ReduceConcat,
ReduceAll,
ReduceAny,
Middle,
Choice,
Nth(Box<Expr>),
Next,
First,
Last,
Parallel(Box<PipeOp>),
Gpu(Box<PipeOp>),
Method {
name: Ident,
type_args: Option<Vec<TypeExpr>>,
args: Vec<Expr>,
},
Call(Box<Expr>),
Await,
Match(Vec<MatchArm>),
TryMap(Option<Box<Expr>>),
Named {
prefix: Vec<Ident>,
body: Option<Box<Expr>>,
},
Send(Box<Expr>),
Recv,
Stream(Box<Expr>),
Connect(Option<Box<Expr>>),
Close,
Header {
name: Box<Expr>,
value: Box<Expr>,
},
Body(Box<Expr>),
Timeout(Box<Expr>),
Retry {
count: Box<Expr>,
strategy: Option<Box<Expr>>,
},
Validate {
predicate: Box<Expr>,
target_evidence: Evidentiality,
},
Assume {
reason: Option<Box<Expr>>,
target_evidence: Evidentiality,
},
AssertEvidence(Evidentiality),
Also(Box<Expr>),
Apply(Box<Expr>),
TakeIf(Box<Expr>),
TakeUnless(Box<Expr>),
Let(Box<Expr>),
All(Box<Expr>),
Any(Box<Expr>),
Compose(Box<Expr>),
Zip(Box<Expr>),
Scan(Box<Expr>),
Diff,
Gradient(Box<Expr>),
SortAsc,
SortDesc,
Reverse,
Cycle(Box<Expr>),
Windows(Box<Expr>),
Chunks(Box<Expr>),
Flatten,
Unique,
Enumerate,
Universal,
Possibility,
PossibilityMethod {
name: Ident,
args: Vec<Expr>,
},
Necessity,
NecessityMethod {
name: Ident,
args: Vec<Expr>,
},
}Expand description
Pipe operation in a chain.
Variants§
Transform(Box<Expr>)
Transform morpheme: τ{f}
Filter(Box<Expr>)
Filter morpheme: φ{p}
Sort(Option<Ident>)
Sort morpheme: σ or σ.field
Reduce(Box<Expr>)
Reduce morpheme: ρ{f}
ReduceSum
Sum reduction: ρ+ or ρ_sum - sum all elements
ReduceProd
Product reduction: ρ* or ρ_prod - multiply all elements
ReduceMin
Min reduction: ρ_min - find minimum element
ReduceMax
Max reduction: ρ_max - find maximum element
ReduceConcat
Concat reduction: ρ++ or ρ_cat - concatenate strings/arrays
ReduceAll
All reduction: ρ& or ρ_all - logical AND (all true)
ReduceAny
Any reduction: ρ| or ρ_any - logical OR (any true)
Middle
Middle morpheme: μ - get middle/median element
Choice
Choice morpheme: χ - random element selection
Nth(Box<Expr>)
Nth morpheme: ν{n} - get nth element
Next
Next morpheme: ξ - get next element (iterator)
First
First morpheme: α - get first element
Last
Last morpheme: ω - get last element
Parallel(Box<PipeOp>)
Parallel morpheme: ∥{op} or parallel{op} - execute operation in parallel
Wraps another operation to run it across multiple threads
Gpu(Box<PipeOp>)
GPU compute morpheme: ⊛{op} or gpu{op} - execute operation on GPU
Wraps another operation to run it as a compute shader
Method
Method call with optional turbofish type arguments: |collect::<String>()
Call(Box<Expr>)
Call an arbitrary expression (e.g., |self.layer where layer is a callable)
Await
Await
Match(Vec<MatchArm>)
Match morpheme: |match{ Pattern => expr, ... }
Applies pattern matching to the piped value
TryMap(Option<Box<Expr>>)
Trust boundary morpheme: |‽ or |‽{mapper}
Uses interrobang (‽) to signal crossing a trust/certainty boundary.
Unwraps Result/Option or propagates errors, with optional error transformation.
Named
Named morpheme: ·map{f}, ·flow{f}
Send(Box<Expr>)
Send operation: |send{data} or |⇒{data} - send data over connection
Results are automatically marked with Reported evidentiality
Recv
Receive operation: |recv or |⇐ - receive data from connection
Results are automatically marked with Reported evidentiality
Stream(Box<Expr>)
Stream operation: |stream{handler} or |≋{handler} - iterate over incoming data
Each element is marked with Reported evidentiality
Connect(Option<Box<Expr>>)
Connect operation: |connect{config} or |⊸{config} - establish connection
Close
Close operation: |close or |⊗ - close connection gracefully
Header
Protocol header: |header{name, value} - add/set header
Body(Box<Expr>)
Protocol body: |body{data} - set request body
Timeout(Box<Expr>)
Timeout: |timeout{ms} or |⏱{ms} - set operation timeout
Retry
Retry: |retry{count} or |retry{count, strategy} - retry on failure
Validate
Validate operation: |validate!{predicate} - promote evidence with validation
Takes a predicate function that validates the data.
If validation passes: ~ → ! (reported → known)
If validation fails: returns an error
Example: data~|validate!{x => x.id > 0 && x.name.len > 0}
Assume
Assume operation: |assume! or |assume!("reason") - explicit trust promotion
Escape hatch that promotes evidence with an audit trail.
Always logs the assumption for security review.
Example: external_data~|assume!("trusted legacy system")
AssertEvidence(Evidentiality)
Assert evidence: |assert_evidence!{expected} - verify evidence level at compile time
Fails compilation if actual evidence doesn’t match expected.
Example: data|assert_evidence!{!} - assert data is known
Also(Box<Expr>)
Also: |also{f} - execute side effect, return original value unchanged
Like Kotlin’s also - useful for logging/debugging in pipelines
Example: data|also{println}|process - logs data, then processes it
Apply(Box<Expr>)
Apply: |apply{block} - mutate value in place, return modified value
Like Kotlin’s apply - useful for configuration/setup
Example: config|apply{.timeout = 5000; .retries = 3}
TakeIf(Box<Expr>)
TakeIf: |take_if{predicate} - return Some(value) if predicate true, None otherwise
Like Kotlin’s takeIf - useful for conditional pipelines
Example: user|take_if{.age >= 18} - returns Option
TakeUnless(Box<Expr>)
TakeUnless: |take_unless{predicate} - return Some(value) if predicate false
Like Kotlin’s takeUnless - inverse of take_if
Example: item|take_unless{.is_deleted} - returns Option
Let(Box<Expr>)
Let: |let{f} - transform value, like map but reads better for single values
Like Kotlin’s let - essentially an alias for transform
Example: name|let{.to_uppercase} - transforms the name
All(Box<Expr>)
All/ForAll: |∀{p} or |all{p} - check if ALL elements satisfy predicate
Returns bool. Short-circuits on first false.
Example: numbers|∀{x => x > 0} - are all positive?
Any(Box<Expr>)
Any/Exists: |∃{p} or |any{p} - check if ANY element satisfies predicate
Returns bool. Short-circuits on first true.
Example: items|∃{.is_valid} - is any valid?
Compose(Box<Expr>)
Compose: |∘{f} or |compose{f} - function composition
Creates a new function that applies f after the current transformation.
Example: parse|∘{validate}|∘{save} - compose three functions
Zip(Box<Expr>)
Zip/Join: |⋈{other} or |zip{other} - combine with another collection
Pairs elements from two collections into tuples.
Example: names|⋈{ages} -> [(name1, age1), (name2, age2), …]
Scan(Box<Expr>)
Scan/Integral: |∫{f} or |scan{f} - cumulative fold (like Haskell’s scanl)
Returns all intermediate accumulator values.
Example: [1,2,3]|∫{+} -> [1, 3, 6] (running sum)
Diff
Diff/Derivative: |∂ or |diff - differences between adjacent elements
Returns a collection of deltas.
Example: [1, 4, 6, 10]|∂ -> [3, 2, 4]
Gradient(Box<Expr>)
Gradient: |∇{var} or |grad{var} - automatic differentiation
Computes gradient of expression with respect to variable.
Example: loss|∇{weights} - gradient for backprop
SortAsc
Sort Ascending: |⍋ or |sort_asc - APL grade-up
Sorts in ascending order (same as σ but more explicit)
SortDesc
Sort Descending: |⍒ or |sort_desc - APL grade-down
Sorts in descending order
Reverse
Reverse: |⌽ or |rev - APL rotate/reverse
Reverses the collection
Cycle(Box<Expr>)
Cycle: |↻{n} or |cycle{n} - repeat collection n times
Example: [1,2]|↻{3} -> [1,2,1,2,1,2]
Windows(Box<Expr>)
Windows: |⌺{n} or |windows{n} - sliding window
Example: [1,2,3,4]|⌺{2} -> [[1,2], [2,3], [3,4]]
Chunks(Box<Expr>)
Chunks: |⊞{n} or |chunks{n} - split into chunks
Example: [1,2,3,4]|⊞{2} -> [[1,2], [3,4]]
Flatten
Flatten: |⋳ or |flatten - flatten nested collection
Example: [[1,2], [3,4]]|⋳ -> [1,2,3,4]
Unique
Unique: |∪ or |unique - remove duplicates (set union with self)
Example: [1,2,2,3,3,3]|∪ -> [1,2,3]
Enumerate
Enumerate: |⍳ or |enumerate - APL iota, pair with indices
Example: ["a","b","c"]|⍳ -> [(0,“a”), (1,“b”), (2,“c”)]
Universal
Universal reconstruction: |∀ - reconstruct whole from shards
For Vecvec![1, 2, 3, 4]|∀ -> 10
Possibility
Possibility extraction: |◊ - extract approximate/speculative answer
For uncertain data: returns best-effort approximation
Preserves uncertainty markers in output
Example: uncertain_data|◊ -> approximate value
PossibilityMethod
Possibility method call: |◊method or |◊method(args)
Calls method with possibility semantics (returns approximate result)
Example: hll|◊count -> approximate cardinality
Necessity
Necessity verification: |□ - verify and promote to certain
Validates data meets requirements, promotes evidence level
Fails if verification cannot be established
Example: data|□ -> verified data with ! evidentiality
NecessityMethod
Necessity method call: |□method or |□method(args)
Calls method with necessity semantics (verifies and promotes evidence)
Example: node~|□verify -> verified with ! evidentiality
Trait Implementations§
impl StructuralPartialEq for PipeOp
Auto Trait Implementations§
impl Freeze for PipeOp
impl RefUnwindSafe for PipeOp
impl Send for PipeOp
impl Sync for PipeOp
impl Unpin for PipeOp
impl UnwindSafe for PipeOp
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);