pub struct RetryConfig {
pub max_attempts: u32,
pub backoff: BackoffStrategy,
pub retry_on_status: Vec<StatusCode>,
pub retry_on_connection_error: bool,
pub retry_on_timeout: bool,
}Expand description
Retry configuration
Fields§
§max_attempts: u32Maximum number of attempts (including initial)
backoff: BackoffStrategyBackoff strategy
retry_on_status: Vec<StatusCode>Status codes to retry on
retry_on_connection_error: boolWhether to retry on connection errors
retry_on_timeout: boolWhether to retry on timeout
Implementations§
Source§impl RetryConfig
impl RetryConfig
Sourcepub fn backoff(self, strategy: BackoffStrategy) -> Self
pub fn backoff(self, strategy: BackoffStrategy) -> Self
Set the backoff strategy
Sourcepub fn retry_on(self, codes: Vec<StatusCode>) -> Self
pub fn retry_on(self, codes: Vec<StatusCode>) -> Self
Set status codes to retry on
Sourcepub fn should_retry_status(&self, status: StatusCode) -> bool
pub fn should_retry_status(&self, status: StatusCode) -> bool
Check if a status code should be retried
Trait Implementations§
Source§impl Clone for RetryConfig
impl Clone for RetryConfig
Source§fn clone(&self) -> RetryConfig
fn clone(&self) -> RetryConfig
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for RetryConfig
impl Debug for RetryConfig
Auto Trait Implementations§
impl Freeze for RetryConfig
impl RefUnwindSafe for RetryConfig
impl Send for RetryConfig
impl Sync for RetryConfig
impl Unpin for RetryConfig
impl UnwindSafe for RetryConfig
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