pub enum DialogueCondition {
Show 16 variants
AlterFronting(String),
CategoryFronting(AlterCategory),
AlterCoConscious(String),
RealityLayer(RealityLayer),
StabilityAbove(f32),
DissociationBelow(f32),
Variable {
name: String,
op: CompareOp,
value: DialogueValue,
},
FlagSet(String),
AlterHasTrait(String),
AnimaInRange {
pleasure: (f32, f32),
arousal: (f32, f32),
dominance: (f32, f32),
},
HasItem(String),
HasAbility(String),
NodeVisited(String),
All(Vec<DialogueCondition>),
Any(Vec<DialogueCondition>),
Not(Box<DialogueCondition>),
}Expand description
Conditions for dialogue options
Variants§
AlterFronting(String)
Specific alter is fronting
CategoryFronting(AlterCategory)
Alter category is fronting
AlterCoConscious(String)
Specific alter is co-conscious
RealityLayer(RealityLayer)
Reality layer requirement
StabilityAbove(f32)
System stability threshold
DissociationBelow(f32)
Dissociation threshold
Variable
Dialogue variable check
FlagSet(String)
Flag is set
AlterHasTrait(String)
Alter has trait
AnimaInRange
Anima state in range
HasItem(String)
Item in inventory
HasAbility(String)
Ability unlocked
NodeVisited(String)
Previous dialogue node visited
All(Vec<DialogueCondition>)
All conditions must be true
Any(Vec<DialogueCondition>)
Any condition must be true
Not(Box<DialogueCondition>)
Invert condition
Trait Implementations§
Source§impl Clone for DialogueCondition
impl Clone for DialogueCondition
Source§fn clone(&self) -> DialogueCondition
fn clone(&self) -> DialogueCondition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for DialogueCondition
impl RefUnwindSafe for DialogueCondition
impl Send for DialogueCondition
impl Sync for DialogueCondition
impl Unpin for DialogueCondition
impl UnwindSafe for DialogueCondition
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