pub enum BuiltinTrait {
Allocator,
Iterator,
IntoIterator,
Drop,
Default,
Deref,
DerefMut,
Index,
IndexMut,
}Expand description
Built-in trait definitions for game engines.
Variants§
Allocator
Memory allocator trait
Iterator
Iterator trait
IntoIterator
Into iterator
Drop
Drop/destructor
Default
Default construction
Deref
Deref coercion
DerefMut
DerefMut coercion
Index
Index access
IndexMut
IndexMut access
Trait Implementations§
Source§impl Clone for BuiltinTrait
impl Clone for BuiltinTrait
Source§fn clone(&self) -> BuiltinTrait
fn clone(&self) -> BuiltinTrait
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for BuiltinTrait
impl Debug for BuiltinTrait
Source§impl PartialEq for BuiltinTrait
impl PartialEq for BuiltinTrait
impl StructuralPartialEq for BuiltinTrait
Auto Trait Implementations§
impl Freeze for BuiltinTrait
impl RefUnwindSafe for BuiltinTrait
impl Send for BuiltinTrait
impl Sync for BuiltinTrait
impl Unpin for BuiltinTrait
impl UnwindSafe for BuiltinTrait
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
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Returns a styled value derived from self with the foreground set to
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