Expand description
§sigchld

This crate is a low-level building block for child process management. Unix doesn’t provide a
portable API for waiting for a child process to exit with a timeout. (Linux has pidfd
, but
there’s no equivalent on e.g. macOS.) The next best thing is waiting for the SIGCHLD
signal,
but Unix signal handling is complicated and error-prone. This crate implements SIGCHLD
handling using signal_hook
internally, for compatibility with other Rust signal handling
libraries. It allows any number of threads to wait for SIGCHLD
with an optional timeout.
Note that SIGCHLD
indicates that any child process has exited, but there’s no reliable way
to know which child it was. You generally need to poll your child process in a
loop, and wait again if it hasn’t exited yet. This is still a bit error-prone, and most
applications will prefer a higher-level API that does this loop internally, like
shared_child
or duct
.
This crate only supports Unix and doesn’t build on Windows. Portable callers need to put this
crate in the [target.'cfg(unix)'.dependencies]
section of their Cargo.toml
and only use it
inside of #[cfg(unix)]
blocks or similar.
§Example
let mut waiter = sigchld::Waiter::new()?;
// If SIGCHLD arrives after this point, the Waiter will buffer it.
let mut child = std::process::Command::new("sleep").arg("1").spawn()?;
// Block until *any* child exits. See also `wait_timeout` and `wait_deadline`.
waiter.wait()?;
// There's only one child process in this example, so we know that it exited. But in general
// we might not know which child woke us up, and in that case we'd need to wait and check in a
// loop. See the Waiter examples.
assert!(child.try_wait()?.is_some(), "sleep has exited");
Structs§
- Waiter
- An object that buffers
SIGCHLD
signals so that you can wait on them reliably.